Implementasi Extreme Programming Pada Perancangan Sistem Informasi Penjualan Buku Menggunakan Java

Ade Fitria Lestari
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Abstract

Technology is needed by humans to facilitate all activities carried out so that they are fast and practical, besides that technology is used as a solution to problems in conventional systems. Conventional sales activities experience several problems such as recording activities, insecure archiving, manual calculations and loss of transaction data. From these problems, the purpose of this study is to design a sales information system, namely object-based book sales transactions in order to minimize errors and produce the information needed by users effectively and efficiently. The method used is Extreme Programming which is very suitable for developing and building object-oriented applications. This method has stages in the method including planning carried out problem finding and needs analysis, the design consists of system design with UML (Unified Modeling Language) and ERD (Entity Relationship Diagram) database design, coding in the form of application menu displays, testing with blackbox testing and software increase. The design of an OOP-based book sales information system using the Extreme Programming method is expected to help and facilitate users in managing data, sales transactions and reports.    
人类需要技术来促进进行的所有活动,使其快速和实用,此外,技术还被用作传统系统中问题的解决方案。传统的销售活动会遇到一些问题,如记录活动、不安全的存档、人工计算和交易数据丢失。针对这些问题,本研究的目的是设计一个销售信息系统,即基于对象的图书销售交易,以最大限度地减少错误,有效地产生用户所需的信息。使用的方法是极限编程,非常适合开发和构建面向对象的应用程序。该方法分为规划阶段、问题发现阶段和需求分析阶段,设计阶段包括UML(统一建模语言)系统设计阶段和ERD(实体关系图)数据库设计阶段、应用程序菜单显示形式的编码阶段、黑箱测试阶段和软件增加阶段。利用极限编程的方法设计了一个基于面向对象的图书销售信息系统,以帮助和方便用户管理数据、销售交易和报表。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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