TCP/IP over ATM challenges in enterprise network integration

S. Yousef, C. Strange
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引用次数: 1

Abstract

For ATM networks, VBR, ABR and UBR are effective solutions to accommodate TCP/IP based LAN traffic. To obtain a high quality networking provision for TCP traffic it is important to select either ATM guaranteed or best effort service parameter values to clarify the interaction between the TCP flow control mechanism and the usage parameter control (UPC) function of the ATM switch. Previous studies have addressed the ABR issue and assumed a network context where the ABR service provides TCP/IP connections with zero cell loss connections. This can be considered feasible with explicit rate (ER) ABR control schemes even with reasonable sizing of the switch buffers. The interaction between TCP and ABR control incurs an important challenge. When ACR is low, the queue between TCP and ATM may become as large as the window and the delay may trigger a retransmission thus degrading the end-to-end performance and wasting the bandwidth. Moreover, the prioritised VBR traffic can also degrade the throughput of the ABR traffic. Bursty periodic and self-similar type traffic sources may be problematic for different ABR algorithms. Also, the hardware and software design is still a source of poor performance. The main challenges still to be overcome before the full application/services integration of the network becomes a reality are identified and some solutions are proposed. A simulation study is performed regarding the end-to-end delay for voice and video on IP and ATM networks.
TCP/IP over ATM在企业网络集成中的挑战
对于ATM网络,VBR、ABR和UBR是适应基于TCP/IP的局域网流量的有效解决方案。为了获得TCP流量的高质量网络配置,重要的是选择ATM保证或最佳努力服务参数值,以澄清TCP流量控制机制与ATM交换机的使用参数控制(UPC)功能之间的相互作用。以前的研究已经解决了ABR问题,并假设了一个网络环境,其中ABR服务提供TCP/IP连接和零单元丢失连接。这可以被认为是可行的显式速率(ER) ABR控制方案,即使有合理的开关缓冲区大小。TCP和ABR控制之间的交互是一个重要的挑战。当ACR较低时,TCP和ATM之间的队列可能会变得和窗口一样大,并且延迟可能会触发重传,从而降低端到端性能并浪费带宽。此外,VBR流量的优先级也会降低ABR流量的吞吐量。对于不同的ABR算法,突发周期型和自相似型流量源可能存在问题。此外,硬件和软件设计仍然是性能不佳的根源。指出了在实现网络应用/业务的全面集成之前仍需克服的主要挑战,并提出了一些解决方案。对IP和ATM网络中话音和视频的端到端延迟进行了仿真研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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