A Game for Taking Requirements Engineering More Seriously

E. Knauss, K. Schneider, Kai Stapel
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引用次数: 46

Abstract

Requirements engineering (RE) is often neglected and not taken seriously. In particular, students and small or medium enterprises do not see how RE activities are related to the success or failure of projects. We address this serious problem with a game students can play in a few minutes. Our software quantum metaphor helps to visualize a main challenge of RE: building the right system within available time. We animate the metaphor and present it as simulated software project. Agile ideas and comprehensive documentation can be tried out, as well as the impact of prototypes and reviews on requirements. A player needs to balance speed and quality, and should weed out early misunderstandings later. This helps to experience advantages of systematic RE. The game facilitates comprehension and encourages taking RE a little more seriously.
一个更认真地对待需求工程的游戏
需求工程(RE)经常被忽视,没有被认真对待。特别是,学生和中小型企业没有看到可再生能源活动如何与项目的成功或失败相关。我们用一个学生几分钟就能玩的游戏来解决这个严重的问题。我们的软件量子比喻有助于可视化RE的一个主要挑战:在可用时间内构建正确的系统。我们将隐喻动画化,并以模拟软件项目的形式呈现。敏捷思想和全面的文档可以被尝试,原型和需求审查的影响也可以被尝试。玩家需要平衡速度和质量,并在之后消除早期的误解。这有助于体验系统RE的优势。游戏有助于理解并鼓励更认真地对待RE。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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