{"title":"Mixed Reality Smart Glasses Application for Interactive Working","authors":"Miglena Dontschewa, Denise Stamatov, M. Marinov","doi":"10.1109/ET.2018.8549615","DOIUrl":null,"url":null,"abstract":"Mixed reality (MR) has proven to be an efficient tool for finding solutions to problems in different areas. This paper presents the implementation of an interactive application with Microsoft HoloLens head mounted display, which enables spatial interaction with synthetically generated 3D objects. 3D manipulations, such as positioning, scaling and rotating are also included in the functionality. The application discussed here works with 3D rigid objects that physically behave properly within the VR environment. The study discusses the methods used to build a userfriendly application and the main steps for its creation.","PeriodicalId":374877,"journal":{"name":"2018 IEEE XXVII International Scientific Conference Electronics - ET","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE XXVII International Scientific Conference Electronics - ET","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ET.2018.8549615","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
Mixed reality (MR) has proven to be an efficient tool for finding solutions to problems in different areas. This paper presents the implementation of an interactive application with Microsoft HoloLens head mounted display, which enables spatial interaction with synthetically generated 3D objects. 3D manipulations, such as positioning, scaling and rotating are also included in the functionality. The application discussed here works with 3D rigid objects that physically behave properly within the VR environment. The study discusses the methods used to build a userfriendly application and the main steps for its creation.