Teaching motion gestures via recognizer feedback

A. Kamal, Yang Li, E. Lank
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引用次数: 25

Abstract

When using motion gestures, 3D movements of a mobile phone, as an input modality, one significant challenge is how to teach end users the movement parameters necessary to successfully issue a command. Is a simple video or image depicting movement of a smartphone sufficient? Or do we need three-dimensional depictions of movement on external screens to train users? In this paper, we explore mechanisms to teach end users motion gestures, examining two factors. The first factor is how to represent motion gestures: as icons that describe movement, video that depicts movement using the smartphone screen, or a Kinect-based teaching mechanism that captures and depicts the gesture on an external display in three-dimensional space. The second factor we explore is recognizer feedback, i.e. a simple representation of the proximity of a motion gesture to the desired motion gesture based on a distance metric extracted from the recognizer. We show that, by combining video with recognizer feedback, participants master motion gestures equally quickly as end users that learn using a Kinect. These results demonstrate the viability of training end users to perform motion gestures using only the smartphone display.
通过识别器反馈来教授动作手势
当使用动作手势,移动电话的3D运动作为输入方式时,一个重要的挑战是如何教最终用户成功发出命令所需的运动参数。一个简单的描述智能手机运动的视频或图像就足够了吗?或者我们需要外部屏幕上的三维运动描述来训练用户?在本文中,我们探讨了教最终用户运动手势的机制,研究了两个因素。第一个因素是如何表现动作手势:作为描述动作的图标,使用智能手机屏幕描述动作的视频,或者基于kinect的教学机制,在三维空间的外部显示器上捕捉和描述手势。我们探索的第二个因素是识别器反馈,即基于从识别器提取的距离度量来表示运动手势与所需运动手势的接近程度。我们表明,通过将视频与识别器反馈相结合,参与者掌握动作手势的速度与使用Kinect学习的最终用户一样快。这些结果证明了训练最终用户仅使用智能手机显示器执行动作手势的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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