Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems

J. Muñoz, Shi Cao, J. Boger
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引用次数: 15

Abstract

Exergaming research has identified the potential of using game elements as part of a training routine for exercise promotion. The high levels of motivation provided by Exergames as well as the reduced costs of modern interactive technologies have allowed a more extended adoption of this technology. Nevertheless, personalization is still a big issue since it is a key factor to improve Exergaming effectiveness. This paper contemplates the theoretical and practical notions of a kinematically adaptive framework for Exergames that uses off-the-shelf motion trackers to collect kinematic data during gameplay and creates real-time adaptations based on specific movement patterns. The framework consists of three modules for data collection, analysis, and translation that work together in a closed-loop system capable of adapting the motor behavior of players to desirable states via providing timely feedback and modulations of game parameters during training sessions. We discuss the importance of the kinematically adaptive framework in the Exergaming field and propose methodologies for its implementation.
运动适应性运动游戏:通过闭环系统的个性化运动疗法
运动研究已经确定了将游戏元素作为促进锻炼的常规训练的一部分的潜力。Exergames提供的高水平动机以及现代互动技术的低成本使得这项技术得到了更广泛的采用。然而,个性化仍然是一个大问题,因为它是提高游戏效率的关键因素。本文考虑了Exergames的运动学自适应框架的理论和实践概念,该框架使用现成的运动跟踪器在游戏过程中收集运动学数据,并基于特定的运动模式创建实时适应。该框架由三个模块组成,分别用于数据收集、分析和转换,它们在一个闭环系统中协同工作,能够通过在训练过程中提供及时的反馈和游戏参数调整,使玩家的运动行为适应理想状态。我们讨论了运动自适应框架在运动领域的重要性,并提出了其实现的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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