Image filtering for interactive level-of-abstraction visualization of 3D scenes

Amir Semmo, J. Döllner
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引用次数: 10

Abstract

Texture mapping is a key technology in computer graphics for visual design of rendered 3D scenes. An effective information transfer of surface properties, encoded by textures, however, depends significantly on how important information is highlighted and cognitively processed by the user in an application context. Edge-preserving image filtering is a promising approach to address this concern while preserving global salient structures. Much research has focused on applying image filters in a post-process stage to foster an artistically stylized rendering, but these approaches are generally not able to preserve depth cues important for 3D visualization (e.g., texture gradient). To this end, filtering that processes texture data coherently with respect to linear perspective and spatial relationships is required. In this work, we present a system that enables to process textured 3D scenes with perspective coherence by arbitrary image filters. We propose decoupled deferred texturing with (1) caching strategies to interactively perform image filtering prior to texture mapping, and (2) for each mipmap level separately to enable a progressive level of abstraction. We demonstrate the potentials of our methods on several applications, including illustrative visualization, focus+context visualization, geometric detail removal, and depth of field. Our system supports frame-to-frame coherence, order-independent transparency, multitexturing, and content-based filtering.
用于交互式抽象级3D场景可视化的图像过滤
纹理映射是计算机图形学中用于渲染三维场景视觉设计的一项关键技术。然而,由纹理编码的表面属性的有效信息传递在很大程度上取决于用户在应用环境中突出显示和认知处理信息的重要性。边缘保持图像滤波是一种很有前途的方法来解决这一问题,同时保留全局显著结构。许多研究都集中在后期处理阶段应用图像过滤器来培养艺术风格化的渲染,但这些方法通常不能保留对3D可视化重要的深度线索(例如,纹理梯度)。为此,需要根据线性视角和空间关系连贯地处理纹理数据的过滤。在这项工作中,我们提出了一个系统,该系统能够通过任意图像过滤器处理具有透视图一致性的纹理3D场景。我们提出了解耦的延迟纹理(1)缓存策略,以便在纹理映射之前交互式地执行图像过滤,以及(2)分别为每个mipmap级别启用渐进抽象级别。我们展示了我们的方法在几个应用上的潜力,包括说明性可视化、焦点+上下文可视化、几何细节去除和景深。我们的系统支持帧到帧的一致性、顺序无关的透明性、多纹理和基于内容的过滤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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