The Construction of Peers and Artifacts: The Organizing Role of "Programming Guidelines"

V. D'Andrea, S. Paoli, Maurizio Teli
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引用次数: 0

Abstract

In this paper, we study new organizational forms for production processes that emerge in large scale Free/Libre Open Source Software (FLOSS) projects. We will focus on the textual artifacts known as "Programming Guidelines" and on the rules and practices they contain. Our reflection is grounded in the practical activities of the people involved in the innovation processes. In particular, we take into account how in FLOSS to become a peer ("Peering") is an hybrid result of social dynamics and artifacts actions. We will show how Programming Guidelines participate in building boundaries around the potential participants and in defining the legitimate form of participation in terms of coding practices. Our conclusions emerge from the analysis of two empirical cases: the operating systems OpenSolaris and the geographical information system GRASS.
同伴与工件的建构:“编程指南”的组织作用
在本文中,我们研究了大规模自由/自由开源软件(FLOSS)项目中出现的生产过程的新组织形式。我们将关注被称为“编程指南”的文本构件,以及它们所包含的规则和实践。我们的反思是基于参与创新过程的人们的实际活动。特别是,我们考虑到在FLOSS中如何成为对等(“对等”)是社会动态和人为行为的混合结果。我们将展示编程指南如何参与围绕潜在参与者建立边界,并根据编码实践定义合法的参与形式。我们的结论来自两个经验案例的分析:操作系统OpenSolaris和地理信息系统GRASS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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