Analysis and synthesis of pose variations of human faces by a linear PCMAP model and its application for pose-invariant face recognition system

K. Okada, S. Akamatsu, C. Malsburg
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引用次数: 31

Abstract

A method of manifold representation for human faces with pose variations is proposed. Our model consists of mappings between 3D head angles and facial images separately represented in shape and texture, via sub-space models spanned by principal components (PC). Explicit mappings to and from 3D head angles are used as processes of pose estimation and transformation, respectively. Generalization capability to unknown head poses enables our model to continuously cover pose parameter space, providing high approximation accuracy. The feasibility of this model is evaluated in a number of experiments. We also propose a novel pose-invariant face recognition system using our model as the entry format for a gallery of known persons. Experimental results with 3D facial models recorded by a Cyberware scanner show that our model provides a superior recognition performance against pose variations, and that the texture synthesis process is carried out correctly.
基于线性PCMAP模型的人脸姿态变化分析与综合及其在姿态不变人脸识别系统中的应用
提出了一种具有姿态变化的人脸的流形表示方法。我们的模型由三维头部角度和面部图像之间的映射组成,分别以形状和纹理表示,通过主成分(PC)跨越的子空间模型。三维头部角度的显式映射分别用于姿态估计和变换过程。对未知头部姿态的泛化能力使我们的模型能够持续覆盖姿态参数空间,提供较高的近似精度。通过一系列实验对该模型的可行性进行了评价。我们还提出了一种新的姿态不变人脸识别系统,使用我们的模型作为已知人物画廊的输入格式。Cyberware扫描仪记录的三维人脸模型的实验结果表明,我们的模型对姿态变化具有良好的识别性能,并且纹理合成过程正确进行。
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