Human-Like Lane-Change Decision Making for Automated Driving with a Game Theoretic Approach

P. Hang, Chen Lv, Chao Huang, Yang Xing, Zhongxu Hu, Jiacheng Cai
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引用次数: 3

Abstract

With the consideration of personalized driving for automated vehicles (AVs), this paper presents a human-like decision making framework for AVs. In the modelling process, the driver model is combined with the vehicle model, which yields the integrated model for the decision-making algorithm design. Three different driving styles, i.e., aggressive, normal, and conservative, are defined for human-like driving modelling. Additionally, motion prediction algorithm is designed with model predictive control (MPC) to advance the effectiveness of the decision-making approach. Furthermore, the decision-making cost function is constructed considering drive safety, ride comfort and travel efficiency, which reflect different driving styles. Based on the decision-making cost function, a noncooperative game theoretic approach is applied to solving the decision-making issue. Finally, the proposed human-like decision making algorithm is evaluated with an overtaking scenario. Testing results indicate different driving styles cause different decision-making results, and the designed algorithm can always make safe and reasonable decisions for AVs.
基于博弈论的自动驾驶仿人变道决策
针对自动驾驶汽车的个性化驾驶问题,提出了一种仿人的自动驾驶汽车决策框架。在建模过程中,将驾驶员模型与车辆模型相结合,形成决策算法设计的集成模型。三种不同的驾驶风格,即侵略性,正常和保守,被定义为类人驾驶模型。此外,为了提高决策方法的有效性,还设计了基于模型预测控制(MPC)的运动预测算法。在此基础上,构建了反映不同驾驶风格的驾驶安全性、乘坐舒适性和出行效率的决策成本函数。基于决策成本函数,采用非合作博弈论方法求解决策问题。最后,用超车场景对拟人决策算法进行了评价。测试结果表明,不同的驾驶风格会导致不同的决策结果,所设计的算法总能对自动驾驶汽车做出安全合理的决策。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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