Real-time Online Game-based Use-case Engine for Validation of Interagency Doctrine in Emergency Operations: Research exploring the use of synthetic environments to augment disaster planning, preparation, response, and recovery

W. Walsh, C. Blais, Lyla A Englehorn, Perry McDowell
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引用次数: 1

Abstract

Emergency response operational systems often do not work as expected by users. Subject matter expertise is not always considered for system design when developing the system requirements, and interagency coordination is often absent. With the Real-time Online Game-based Use-case Engine for Validation of Interagency Doctrine in Emergency Operations (ROGUEVIDEO) project we are attempting to build a bridge between operational environments and synthetic environments. The ROGUEVIDEO approach is to capture subject matter expert (SME)-validated doctrine, plans, procedures, equipment, decision making and systems in an architectural framework, then build a transfer mechanism from the architectural framework to an open source synthetic environment. The integrity of the SME input will result in more relevant and accurate simulations to better prepare global emergency responders. Interagency and international planning and response to natural and man-made disasters require new capabilities for planners and responders. Emergency response practitioners require the ability to test, exercise and challenge existing doctrines, plans and equipment for a variety of emergency scenarios. Further, they need a system that will capture response best practices and subject matter expertise. Currently, we have found stakeholders do have limited tools to look at their own doctrines in isolation, but what is lacking is an interagency validation framework for working on the increasing complexity of multi-agency emergency response activities, as well as a sufficient training environment. One of the main tenets of the ROGUEVIDEO project is to leverage and build on existing efforts. To realize this, we have researched domestic efforts for modeling and simulation, training and exercises, and emergency planning and response frameworks. Our findings surfaced various national doctrine such as the National Response Framework (NRF) and the National Incident Management System (NIMS) as well as the Homeland Security Exercise Evaluation Program (HSEEP) which provides a principal foundation for us to elicit data inputs from operators. To test this approach, we held an HSEEP Data Collection Workshop at the MOVES Institute on 24 February 2011. This served as our first step toward collecting SME input to inform development of the synthetic environment. By the HSEEP definition, this initial workshop was truly a hybrid of a traditional seminar and workshop, designed to acquaint participants with the ROGUEVIDEO project and approach before we move to the next step of discussing the plan or way ahead for using a table top exercise (TTX) to elicit SME data inputs. The subsequent TTX conducted in August 2011 in Long Beach, California, helped validate and highlight successes of symbiotic doctrine; tactics, techniques and procedures (TTPs); standard operating procedures (SOPs); and equipment use, as well as surface interagency gaps related to National Planning Scenario 11, a radiological dispersal event. The information from this TTX is being used to inform software development efforts to provide a visual and interactive interagency doctrine validation experience potentially applicable to all fifteen U.S. Department of Homeland Security national planning scenarios.
基于实时在线游戏的用例引擎,用于验证紧急行动中的机构间原则:研究探索使用合成环境来增强灾难规划、准备、响应和恢复
应急响应操作系统往往不能按用户的预期工作。在开发系统需求时,系统设计并不总是考虑到主题专业知识,并且经常缺乏机构间的协调。通过基于实时在线游戏的紧急行动跨部门原则验证用例引擎(ROGUEVIDEO)项目,我们正试图在作战环境和综合环境之间建立一座桥梁。ROGUEVIDEO方法是在架构框架中捕获主题专家(SME)验证的理论、计划、程序、设备、决策制定和系统,然后构建从架构框架到开源合成环境的转移机制。中小企业投入的完整性将导致更相关和准确的模拟,以更好地为全球应急人员做好准备。机构间和国际规划以及对自然灾害和人为灾害的反应要求规划人员和反应人员具备新的能力。应急反应从业人员需要有能力测试、演练和挑战现有的理论、计划和设备,以应对各种紧急情况。此外,他们还需要一个能够获取最佳响应实践和专业知识的系统。目前,我们发现利益攸关方能够孤立地审视自己的理论的工具确实有限,但缺乏的是一个机构间验证框架,用于处理日益复杂的多机构应急活动,以及一个足够的培训环境。ROGUEVIDEO项目的主要原则之一是利用和建立现有的成果。为了实现这一目标,我们研究了国内在建模和仿真、训练和演习以及应急计划和响应框架方面的努力。我们的发现揭示了各种国家原则,如国家响应框架(NRF)和国家事件管理系统(NIMS)以及国土安全演习评估计划(HSEEP),这为我们从运营商那里获取数据输入提供了主要基础。为了测试这种方法,我们于2011年2月24日在MOVES研究所举办了HSEEP数据收集研讨会。这是我们收集SME输入以通知合成环境开发的第一步。根据HSEEP的定义,这个最初的研讨会实际上是传统研讨会和研讨会的混合体,旨在让参与者熟悉ROGUEVIDEO项目和方法,然后再讨论使用桌面练习(TTX)来获取SME数据输入的计划或方法。随后于2011年8月在加州长滩进行的TTX有助于验证和突出共生理论的成功;战术、技术和程序(TTPs);标准操作程序;设备使用,以及与国家规划情景11(放射性扩散事件)有关的表面机构间差距。来自该TTX的信息被用于通知软件开发工作,以提供可视化和交互式的跨部门理论验证经验,潜在地适用于所有15个美国国土安全部国家规划方案。
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