Cloning Agent-based Simulation on GPU

Xiaosong Li, Wentong Cai, S. Turner
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引用次数: 11

Abstract

Simulation cloning is an efficient way to analyze multiple configurations in a parameter exploration task. This paper presents a generic approach to perform incremental agent-based simulation cloning and discusses its implementation on GPU. Compared with the incremental cloning of parallel and distributed simulation (PADS), cloning agent-based simulation (ABS) has new challenges due to the unique way how ABS is executed. In this paper, to support incremental cloning, mechanisms for both actively and passively cloning agents are proposed. A scheme to maintain the correct context of each cloned ABS instance is developed. In addition, a strategy to restrain the propagation of passive cloning in order to maximize computation sharing amongst cloned ABS instances is also investigated. The implementation of our proposed approach on GPU supports concurrent execution of agents within each simulation instance as well as concurrent execution of multiple simulation instances. Performance of the proposed approach is evaluated and analyzed using a case study of an agent-based evacuation simulation on a NVIDIA Quadro 2000 GPU. Our experiment results demonstrate that cloning can significantly speed up the overall parameter exploration task. The proposed approach achieves 2.4 to 5.1 times speedup for parameter exploration tasks containing 8 to 125 simulation instances that evaluate different parameter configurations.
基于克隆代理的GPU仿真
仿真克隆是分析参数探索任务中多个配置的有效方法。本文提出了一种基于增量代理的仿真克隆的通用方法,并讨论了其在GPU上的实现。与增量克隆的并行和分布式仿真(PADS)相比,基于克隆代理的仿真(ABS)由于其独特的执行方式而面临新的挑战。为了支持增量克隆,本文提出了主动克隆和被动克隆的机制。开发了一种维护每个克隆ABS实例的正确上下文的方案。此外,还研究了一种抑制被动克隆传播的策略,以使克隆的ABS实例之间的计算共享最大化。我们提出的方法在GPU上的实现支持每个仿真实例内代理的并发执行以及多个仿真实例的并发执行。以NVIDIA Quadro 2000 GPU上基于agent的疏散仿真为例,对该方法的性能进行了评估和分析。我们的实验结果表明,克隆可以显著加快整体参数探索任务。对于包含8到125个评估不同参数配置的仿真实例的参数探索任务,所提出的方法实现了2.4到5.1倍的加速。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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