Anggy Pradiftha Junfithrana, Anang Suryana, M. Mahmud, Edwinanto, J. Asian
{"title":"Practical Learning Application Program to Enhance Online Course Using Oculus Quest Virtual Reality","authors":"Anggy Pradiftha Junfithrana, Anang Suryana, M. Mahmud, Edwinanto, J. Asian","doi":"10.1109/ICCED51276.2020.9415791","DOIUrl":null,"url":null,"abstract":"Virtual Reality (VR) is a technology that since the beginning of the 19th has started to be introduced and developed which creates the illusion of being a user who is present in a nonphysical place at the same time and place. Through this technology the user can communicate with the 3 Dimensional Environment which is disturbed by the computer as if the user is safe in the real world. The aim is to help simulate an object that is difficult to present so it can be more practical. Today it has developed various VR headsets from various companies, one of which is Oculus. Its use is also implemented for various fields, the application in the field of learning is still minimal. As the development of learning systems that lead to online methods, there are complexities of participants who are learning need practicum learning. Ask for the help of a virtual reality application program to help support practicum activities on the online learning system using Unity 3d software and Oculus Quest. This research contributes to the development of practical simulations on online learning systems.","PeriodicalId":344981,"journal":{"name":"2020 6th International Conference on Computing Engineering and Design (ICCED)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 6th International Conference on Computing Engineering and Design (ICCED)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCED51276.2020.9415791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Virtual Reality (VR) is a technology that since the beginning of the 19th has started to be introduced and developed which creates the illusion of being a user who is present in a nonphysical place at the same time and place. Through this technology the user can communicate with the 3 Dimensional Environment which is disturbed by the computer as if the user is safe in the real world. The aim is to help simulate an object that is difficult to present so it can be more practical. Today it has developed various VR headsets from various companies, one of which is Oculus. Its use is also implemented for various fields, the application in the field of learning is still minimal. As the development of learning systems that lead to online methods, there are complexities of participants who are learning need practicum learning. Ask for the help of a virtual reality application program to help support practicum activities on the online learning system using Unity 3d software and Oculus Quest. This research contributes to the development of practical simulations on online learning systems.