Practical Learning Application Program to Enhance Online Course Using Oculus Quest Virtual Reality

Anggy Pradiftha Junfithrana, Anang Suryana, M. Mahmud, Edwinanto, J. Asian
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引用次数: 1

Abstract

Virtual Reality (VR) is a technology that since the beginning of the 19th has started to be introduced and developed which creates the illusion of being a user who is present in a nonphysical place at the same time and place. Through this technology the user can communicate with the 3 Dimensional Environment which is disturbed by the computer as if the user is safe in the real world. The aim is to help simulate an object that is difficult to present so it can be more practical. Today it has developed various VR headsets from various companies, one of which is Oculus. Its use is also implemented for various fields, the application in the field of learning is still minimal. As the development of learning systems that lead to online methods, there are complexities of participants who are learning need practicum learning. Ask for the help of a virtual reality application program to help support practicum activities on the online learning system using Unity 3d software and Oculus Quest. This research contributes to the development of practical simulations on online learning systems.
使用Oculus Quest虚拟现实增强在线课程的实践学习应用程序
虚拟现实(VR)是一项自19世纪初开始引入和发展的技术,它可以创造一种用户在同一时间和地点出现在非物理场所的幻觉。通过该技术,用户可以与被计算机干扰的三维环境进行通信,就像用户在现实世界中一样安全。其目的是帮助模拟一个难以呈现的物体,使其更加实用。如今,它已经开发了来自不同公司的各种VR头显,其中之一就是Oculus。它的使用也实现在各个领域,在学习领域的应用还很少。随着学习系统的发展,导致在线学习方法的出现,学习参与者的复杂性需要实践学习。寻求虚拟现实应用程序的帮助,以支持使用Unity 3d软件和Oculus Quest的在线学习系统上的实习活动。该研究有助于开发在线学习系统的实际模拟。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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