A pyramid-based approach to interactive terrain visualization

James K. Tam, J. Peters
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引用次数: 19

Abstract

This paper describes a multiresolution approach to the visualization of surface data. The algorithms discussed allow the generation of arbitrary views of 3-dimensional surfaces. Image processing and texture mapping techniques are combined in a new 3-pass scanline algorithm to achieve smooth and continuous translations, rotations, and scale changes of large data sets. The implementation of the algorithms on a massively parallel SIMD video supercomputer, the Princeton Engine, allows the scenes to be generated interactively at video rates.
基于金字塔的交互式地形可视化方法
本文介绍了一种地表数据可视化的多分辨率方法。所讨论的算法允许生成三维曲面的任意视图。将图像处理和纹理映射技术结合在一个新的3通道扫描线算法中,以实现大型数据集的平滑连续平移,旋转和缩放变化。算法在大规模并行SIMD视频超级计算机普林斯顿引擎上的实现,允许以视频速率交互生成场景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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