An Embedded Virtual Experiment Environment System for Reality Classroom

Yanxiang Zhang, Yutong Zi, Jiayu Wang
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Abstract

We designed a low-cost augmented virtuality system based on the Oculus Quest to embed VR in classrooms. To build the system, we measure the size and position of tables in the classroom, make a proxy model in Unity, and then embed the proxy model to seamlessly within the real classroom. In this system, schoolchildren can realize collaborative experiments in ideal conditions or some hard-to-reach scenes. This system's contribution is: (1) By manually adding obstacles, it makes up for most VR systems that can only delimit the area but cannot identify obstacles. (2) It cleverly reuses tables and makes them play the role of anti-collision, workbench, and joystick placement. (3) It expands the available area of VR in complex environments.
面向现实课堂的嵌入式虚拟实验环境系统
我们基于Oculus Quest设计了一个低成本的增强虚拟系统,将虚拟现实嵌入到教室中。为了构建系统,我们测量了教室中桌子的大小和位置,在Unity中制作代理模型,然后将代理模型无缝嵌入到真实的教室中。在这个系统中,学生可以在理想的条件下或一些难以到达的场景下实现协作实验。该系统的贡献在于:(1)通过手动添加障碍物,弥补了大多数VR系统只能划定区域而不能识别障碍物的不足。(2)巧妙地重复利用桌子,使之起到防撞、工作台、放置操纵杆的作用。(3)扩大了VR在复杂环境中的可用范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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