Learning Strategies Based on Fuzzy Set Rules for the Ideal Opponent Model

N. Iqbal, R. Kamran
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Abstract

RoboCup Soccer is a rich domain for the study of multiagent learning issues. Not only must the players learn low-level skills, but they must also learn to work together and to adapt to the behaviors of different opponents. Dynamic behaviour learning in the face of adversarial opponents involves a) learning a basic set of strategies, and b) tuning these strategies for the specific opponents involved. Iterative approaches to dynamic learning are often slow for large state spaces, especially since in many dynamic situations, the reward is not obvious immediately, but may need to be temporally apportioned over multiple time epochs. In this work, we construct a reinforcement learning model based on a radial basis function network which may be interpreted as a set of fuzzy rules, and which are capable of real-time online learning. We test this method on the soccer-server domain that has emerged as an important testbed for learning dynamic behaviours. In addition to relatively simple behaviours such as goal scoring, we also learn multi-epoch behaviours such as pass interception in the presence of multiple opponents.
基于模糊集规则的理想对手模型学习策略
机器人足球是一个研究多智能体学习问题的丰富领域。玩家不仅要学习低级技能,还必须学会合作,适应不同对手的行为。面对敌对对手时的动态行为学习包括a)学习一套基本策略,b)针对所涉及的特定对手调整这些策略。对于大的状态空间,动态学习的迭代方法通常是缓慢的,特别是因为在许多动态情况下,奖励不是立即明显的,但可能需要在多个时间周期中临时分配。在这项工作中,我们构建了一个基于径向基函数网络的强化学习模型,该模型可以被解释为一组模糊规则,并且能够实时在线学习。我们在足球服务器领域测试了这种方法,该领域已经成为学习动态行为的重要测试平台。除了相对简单的行为,如进球得分,我们也学习多时期的行为,如传球拦截在多个对手的存在。
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