{"title":"Immersive Gameplay via Improved Natural Language Understanding","authors":"Berkeley Andrus, Nancy Fulda","doi":"10.1145/3402942.3403024","DOIUrl":null,"url":null,"abstract":"Many first-person shooters feature non-player characters (NPCs) that work alongside the player. Interfacing with these NPCs can add unnecessary complication to a game and steepen the learning curve for new players. Recent improvements in automated voice recognition and language representation have set the stage for more immersive methods of interfacing with NPCs through player speech. In this paper, we present several promising methods of classifying user utterances to extract predefined commands from unstructured speech. This framework facilitates a more flexible interface than has been used in past speech-controlled games. We also show how our methods effectively leverage small sets of example data to outperform existing industrial utterance classification systems.","PeriodicalId":421754,"journal":{"name":"Proceedings of the 15th International Conference on the Foundations of Digital Games","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 15th International Conference on the Foundations of Digital Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3402942.3403024","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Many first-person shooters feature non-player characters (NPCs) that work alongside the player. Interfacing with these NPCs can add unnecessary complication to a game and steepen the learning curve for new players. Recent improvements in automated voice recognition and language representation have set the stage for more immersive methods of interfacing with NPCs through player speech. In this paper, we present several promising methods of classifying user utterances to extract predefined commands from unstructured speech. This framework facilitates a more flexible interface than has been used in past speech-controlled games. We also show how our methods effectively leverage small sets of example data to outperform existing industrial utterance classification systems.