Immersive Gameplay via Improved Natural Language Understanding

Berkeley Andrus, Nancy Fulda
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引用次数: 2

Abstract

Many first-person shooters feature non-player characters (NPCs) that work alongside the player. Interfacing with these NPCs can add unnecessary complication to a game and steepen the learning curve for new players. Recent improvements in automated voice recognition and language representation have set the stage for more immersive methods of interfacing with NPCs through player speech. In this paper, we present several promising methods of classifying user utterances to extract predefined commands from unstructured speech. This framework facilitates a more flexible interface than has been used in past speech-controlled games. We also show how our methods effectively leverage small sets of example data to outperform existing industrial utterance classification systems.
通过改进自然语言理解的沉浸式游戏
许多第一人称射击游戏都突出了与玩家一起工作的非玩家角色(npc)。与这些npc的交互可能会增加游戏的不必要复杂性,并使新玩家的学习曲线变得陡峭。最近在自动语音识别和语言表示方面的改进,为通过玩家语音与npc互动的更具沉浸感的方法奠定了基础。在本文中,我们提出了几种有前途的分类用户话语的方法,以从非结构化语音中提取预定义命令。与过去的语音控制游戏相比,这个框架提供了更灵活的界面。我们还展示了我们的方法如何有效地利用小样本数据集来超越现有的工业话语分类系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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