Pipelining-based tradeoffs for hardware/software codesign of multimedia systems

Juan P. Castellano, David Cruz Sánchez Rodríguez, Onassis Cazorla, Álvaro Suárez Sarmiento
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引用次数: 8

Abstract

In the last years, multimedia systems are present in an ever increasing number of applications. A software implementation often can not satisfy system timing constraints. This problem can be solved by adding specific hardware to the system. Lately, it has been developed some design methodologies for this type of hardware/software systems. Our research group have developed a hardware/software codesign environment named GACSYS (GAC's Codesign System) for designing this type of systems. In this article, we present our Hw/Sw partitioning tool. Main contribution of our tool is the following: it supports process-level pipelining and takes into account system power consumption. Thus, system designer can explore the design space to make new latency, area and power trade-offs.
多媒体系统软硬件协同设计中基于流水线的权衡
在过去的几年里,多媒体系统出现在越来越多的应用中。软件实现常常不能满足系统时序约束。这个问题可以通过向系统中添加特定的硬件来解决。最近,针对这类硬件/软件系统开发了一些设计方法。我们的研究小组已经开发了一个硬件/软件协同设计环境,名为GACSYS (GAC的协同设计系统),用于设计这种类型的系统。在本文中,我们介绍我们的硬件/软件分区工具。我们的工具的主要贡献如下:它支持过程级流水线,并考虑到系统功耗。因此,系统设计师可以探索设计空间,做出新的延迟、面积和功耗权衡。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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