Fabien Goslin, Florian Schramm, C. Andriot, Alexandre Bouchet, S. Richir
{"title":"High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters","authors":"Fabien Goslin, Florian Schramm, C. Andriot, Alexandre Bouchet, S. Richir","doi":"10.1109/CIVE.2009.4926311","DOIUrl":null,"url":null,"abstract":"This paper describes a method to correct the distortions in the images captured by a stereo video camera rig. We developed a code which can be implemented both on CPUs and GPUs which are used respectively to process still images or videos. The processing scheme is centered on the pre-calculation of a deformation texture, based on the physical properties of the camera setup (intrinsic parameters). The pre-calculated texture contains deformation parameters for each pixel. The GPU implementation of our method is cost-efficient in terms of computer resources and can therefore be used to rectify high-resolution image pairs in real-time. Moreover, due to the pre-computation step, any camera model of arbitrary complexity can be used without impacting the execution frame rate.","PeriodicalId":410072,"journal":{"name":"2009 IEEE Workshop on Computational Intelligence in Virtual Environments","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-05-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Workshop on Computational Intelligence in Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIVE.2009.4926311","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper describes a method to correct the distortions in the images captured by a stereo video camera rig. We developed a code which can be implemented both on CPUs and GPUs which are used respectively to process still images or videos. The processing scheme is centered on the pre-calculation of a deformation texture, based on the physical properties of the camera setup (intrinsic parameters). The pre-calculated texture contains deformation parameters for each pixel. The GPU implementation of our method is cost-efficient in terms of computer resources and can therefore be used to rectify high-resolution image pairs in real-time. Moreover, due to the pre-computation step, any camera model of arbitrary complexity can be used without impacting the execution frame rate.