High-resolution stereo video rectification through a cost-efficient real-time GPU implementation using intrinsic and extrinsic camera parameters

Fabien Goslin, Florian Schramm, C. Andriot, Alexandre Bouchet, S. Richir
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引用次数: 2

Abstract

This paper describes a method to correct the distortions in the images captured by a stereo video camera rig. We developed a code which can be implemented both on CPUs and GPUs which are used respectively to process still images or videos. The processing scheme is centered on the pre-calculation of a deformation texture, based on the physical properties of the camera setup (intrinsic parameters). The pre-calculated texture contains deformation parameters for each pixel. The GPU implementation of our method is cost-efficient in terms of computer resources and can therefore be used to rectify high-resolution image pairs in real-time. Moreover, due to the pre-computation step, any camera model of arbitrary complexity can be used without impacting the execution frame rate.
高分辨率立体视频校正通过一个经济高效的实时GPU实现使用内在和外在的相机参数
本文介绍了一种校正立体摄像机拍摄图像畸变的方法。我们开发了一个可以在cpu和gpu上实现的代码,分别用于处理静态图像或视频。该处理方案以变形纹理的预计算为中心,基于相机设置的物理属性(固有参数)。预先计算的纹理包含每个像素的变形参数。该方法的GPU实现在计算机资源方面具有成本效益,因此可以用于实时校正高分辨率图像对。此外,由于预计算步骤,可以在不影响执行帧率的情况下使用任意复杂性的任何摄像机模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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