Myopia Prevention Game Interface Design Based on Children's Cognition

Peiqi Yi, Yunzhu Hu, Xiaoxue Zhang, Hui Wang, Xinting He
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Abstract

This paper is based on the cognitive characteristics of Chinese children. Through literature review and user study, we understand that children prefer pictures and videos for information acquisition, and they are more concerned with saturated colours. What’s more children are more willing to experience and interact in action. Therefore, this article addresses the above characteristics, takes the prevention of children's myopia as the application scenario, and combines the most common information media that children currently come into contact with, to design a game interface that is suitable for children's cognitive characteristics. The design runs in the form of a game that can make children willing to interact and willing to accept the treatment of myopia prevention. And using a smartwatch, which is commonly used by Chinese children as an information medium, saturated colours and cute, rounded design elements are used to ultimately design the game interface. Finally, the paper combines interviews and research with children to understand that the design meets the cognitive and aesthetic needs of children and has gained their approval.
基于儿童认知的近视预防游戏界面设计
本文以中国儿童的认知特点为研究对象。通过文献回顾和用户研究,我们了解到儿童更喜欢图片和视频来获取信息,他们更关注饱和的颜色。更重要的是,孩子们更愿意在行动中体验和互动。因此,本文针对上述特点,以预防儿童近视为应用场景,结合儿童目前接触到的最常见的信息媒体,设计出适合儿童认知特点的游戏界面。设计以游戏的形式运行,可以让孩子愿意互动,愿意接受近视预防治疗。并且使用智能手表(中国儿童通常将其作为信息媒介),使用饱和的色彩和可爱的圆形设计元素来最终设计游戏界面。最后,结合对儿童的访谈和研究,了解到该设计满足了儿童的认知和审美需求,并得到了儿童的认可。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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