{"title":"Live Room Merger: A Real-Time Augmented Reality System for Merging Two Room Scenes","authors":"Chu-I Chao, Chien-Min Wang, H. Kuo, Liang-Chi Tseng, Shih-Kai Lin, Yu-Ju Tsai, Ching-Chi Lin, Da-Fang Chang","doi":"10.1145/3110292.3110301","DOIUrl":null,"url":null,"abstract":"A real-time augmented reality system is built to replace the background of the user's room (the 'observer room' or 'local room') with a 360-degree live video of another room (the 'remote room'). The user can see the merged room captured by an RGBD camera mounted on the VR headset. A 360-degree image of the remote room is converted into a simple box-like room structure model in real time. The model is loaded into Unity and replaces the background of the observer room, with the result then displayed in a VR head-mount device.","PeriodicalId":360498,"journal":{"name":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","volume":"45 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-03-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual Reality International Conference - Laval Virtual 2017","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3110292.3110301","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
A real-time augmented reality system is built to replace the background of the user's room (the 'observer room' or 'local room') with a 360-degree live video of another room (the 'remote room'). The user can see the merged room captured by an RGBD camera mounted on the VR headset. A 360-degree image of the remote room is converted into a simple box-like room structure model in real time. The model is loaded into Unity and replaces the background of the observer room, with the result then displayed in a VR head-mount device.