Embodied experiment of levitation in microgravity in a simulated virtual reality environment for science learning

Kiarash Tamaddon, D. Stiefs
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引用次数: 14

Abstract

This paper is about an interactive virtual reality (VR) installation that is designed and developed for school students who visit the DLR School Lab Bremen of the German Aerospace Center. Using immersive VR technology, we put the participants in place (avatar) of an astronaut who is located outside the International Space Station and can see the virtual world through the eyes of this avatar. This experiment let them experience the difference of interactions in microgravity and on the surface of the Earth. It is a visually and physically simulated whole body interactive VR environment where participants can intuitively explore physics of microgravity. The environment provides the possibility to perform reorientation strategies in microgravity. The digital tools that we used included Oculus Rift (DK1) head mounted display, Kinect (version 1) body tracking device, and a computer. We held a small user study to see if the system could improve the participants view about physics of microgravity. The results of this study show that the simulation was beneficial for participants and improved their ability to make better predictions about some interactions in microgravity.
科学学习模拟虚拟现实环境中微重力悬浮的体现实验
本文是关于一个交互式虚拟现实(VR)装置,是为访问德国航空航天中心不来梅DLR学校实验室的学生设计和开发的。使用沉浸式虚拟现实技术,我们将参与者置于国际空间站外的宇航员的位置(化身),并可以通过这个化身的眼睛看到虚拟世界。这个实验让他们体验到了微重力和地球表面相互作用的不同。它是一个视觉和物理模拟的全身交互式VR环境,参与者可以直观地探索微重力物理。环境提供了在微重力下执行重新定向策略的可能性。我们使用的数字工具包括Oculus Rift (DK1)头戴式显示器、Kinect(版本1)身体追踪设备和一台电脑。我们进行了一个小型用户研究,看看这个系统是否能改善参与者对微重力物理的看法。这项研究的结果表明,模拟对参与者是有益的,并提高了他们对微重力下一些相互作用做出更好预测的能力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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