Fast stereoscopic images with ray-traced volume rendering

S. Adelson, C. Hansen
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引用次数: 40

Abstract

One of the drawbacks of standard volume rendering techniques is that is it often difficult to comprehend the three-dimensional structure of the volume from a single frame; this is especially true in cases where there is no solid surface. Generally, several frames must be generated and viewed sequentially, using motion parallax to relay depth. Another option is to generate a single spectroscopic pair, resulting in clear and unambiguous depth information in both static and moving images. Methods have been developed which take advantage of the coherence between the two halves of a stereo pair for polygon rendering and ray-tracing, generating the second half of the pair in significantly less time than that required to completely render a single image. This paper reports the results of implementing these techniques with parallel ray-traced volume rendering. In tests with different data types, the time savings is in the range of 70--80%.
快速立体图像与光线跟踪体渲染
标准体绘制技术的缺点之一是通常很难从单个帧中理解体的三维结构;在没有固体表面的情况下尤其如此。一般来说,必须生成几个帧并依次观看,使用运动视差来传递深度。另一种选择是生成单个光谱对,从而在静态和运动图像中获得清晰而明确的深度信息。已经开发的方法利用了用于多边形渲染和光线跟踪的立体对的两半之间的一致性,在比完全渲染单个图像所需的更少的时间内生成对的下半场。本文报告了在并行光线跟踪体绘制中实现这些技术的结果。在使用不同数据类型的测试中,节省的时间在70%—80%之间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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