Iterated Deep Reinforcement Learning in Games: History-Aware Training for Improved Stability

Mason Wright, Yongzhao Wang, Michael P. Wellman
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引用次数: 21

Abstract

Deep reinforcement learning (RL) is a powerful method for generating policies in complex environments, and recent breakthroughs in game-playing have leveraged deep RL as part of an iterative multiagent search process. We build on such developments and present an approach that learns progressively better mixed strategies in complex dynamic games of imperfect information, through iterated use of empirical game-theoretic analysis (EGTA) with deep RL policies. We apply the approach to a challenging cybersecurity game defined over attack graphs. Iterating deep RL with EGTA to convergence over dozens of rounds, we generate mixed strategies far stronger than earlier published heuristic strategies for this game. We further refine the strategy-exploration process, by fine-tuning in a training environment that includes out-of-equilibrium but recently seen opponents. Experiments suggest this history-aware approach yields strategies with lower regret at each stage of training.
游戏中的迭代深度强化学习:提高稳定性的历史意识训练
深度强化学习(RL)是在复杂环境中生成策略的一种强大方法,最近在游戏方面的突破已经利用深度强化学习作为迭代多智能体搜索过程的一部分。我们以这些发展为基础,提出了一种方法,通过反复使用经验博弈论分析(EGTA)和深度强化学习策略,在不完全信息的复杂动态博弈中逐步学习更好的混合策略。我们将该方法应用于一个具有挑战性的网络安全游戏,该游戏定义在攻击图上。使用EGTA迭代深度RL以收敛数十轮,我们为这个游戏生成了比早期发布的启发式策略强得多的混合策略。我们进一步细化策略探索过程,通过在训练环境中进行微调,包括不平衡但最近看到的对手。实验表明,这种历史意识方法在每个训练阶段产生的策略的后悔程度都较低。
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