Bicycles for the mind have to be see-through

K. Agaram
{"title":"Bicycles for the mind have to be see-through","authors":"K. Agaram","doi":"10.1145/3397537.3397547","DOIUrl":null,"url":null,"abstract":"This paper describes ongoing research on building software to be comprehensible to its users so that they can tailor it to their needs in the field. Our test-bed is a computing stack called Mu that deemphasizes a clean interface in favor of a few global implementation properties: small implementation size, few distinct notations, parsimonious dependencies, a simple dependency graph that avoids cycles, and early warning on breaking changes. Assuming a 32-bit x86 processor and (for now) a basic third-party Unix-like kernel, Mu builds up from raw machine code to a memory-safe but less expressive language than C. Our approach to keeping software comprehensible is to reduce information hiding and abstraction, and instead encourage curiosity about internals. Our hypothesis is that abstractions help insiders who understand a project but hinder newcomers who understand only that project's domain. Where recent efforts to create \"bicycles for the mind\" have tended to focus on reducing learning time and effort, we explore organizing the curriculum to be incrementally useful, providing an hour of actionable value for an hour (or three) of study. The hope is that rewarding curiosity will stimulate curiosity in a virtuous cycle, so that more people are motivated to study and reflect on the difference between good vs bad design and good vs bad architecture, even as the study takes place over a lifetime of specialization in other domains. Spreading expertise in design is essential to the creation of a better society of more empowered citizens. Software tools have a role to play in this process, both by exemplifying good design and by providing visceral illustrations of the consequences of design choices.","PeriodicalId":373173,"journal":{"name":"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Companion Proceedings of the 4th International Conference on Art, Science, and Engineering of Programming","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3397537.3397547","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

This paper describes ongoing research on building software to be comprehensible to its users so that they can tailor it to their needs in the field. Our test-bed is a computing stack called Mu that deemphasizes a clean interface in favor of a few global implementation properties: small implementation size, few distinct notations, parsimonious dependencies, a simple dependency graph that avoids cycles, and early warning on breaking changes. Assuming a 32-bit x86 processor and (for now) a basic third-party Unix-like kernel, Mu builds up from raw machine code to a memory-safe but less expressive language than C. Our approach to keeping software comprehensible is to reduce information hiding and abstraction, and instead encourage curiosity about internals. Our hypothesis is that abstractions help insiders who understand a project but hinder newcomers who understand only that project's domain. Where recent efforts to create "bicycles for the mind" have tended to focus on reducing learning time and effort, we explore organizing the curriculum to be incrementally useful, providing an hour of actionable value for an hour (or three) of study. The hope is that rewarding curiosity will stimulate curiosity in a virtuous cycle, so that more people are motivated to study and reflect on the difference between good vs bad design and good vs bad architecture, even as the study takes place over a lifetime of specialization in other domains. Spreading expertise in design is essential to the creation of a better society of more empowered citizens. Software tools have a role to play in this process, both by exemplifying good design and by providing visceral illustrations of the consequences of design choices.
心灵的自行车必须是透明的
本文描述了正在进行的关于构建软件的研究,使用户可以理解,以便他们可以根据自己在该领域的需要对其进行定制。我们的测试平台是一个名为Mu的计算堆栈,它不强调干净的接口,而是强调一些全局实现属性:小的实现大小、很少不同的符号、简洁的依赖关系、避免循环的简单依赖关系图,以及对破坏性更改的早期警告。假设一个32位的x86处理器和(目前)一个基本的第三方类unix内核,Mu从原始机器码构建到一种内存安全但比c语言表现力差的语言。我们保持软件可理解性的方法是减少信息隐藏和抽象,而不是鼓励对内部的好奇心。我们的假设是,抽象可以帮助了解项目的内部人员,但会阻碍只了解项目领域的新来者。最近创造“心灵自行车”的努力往往集中在减少学习时间和努力上,我们探索组织课程以增加有用性,为一小时(或三小时)的学习提供一小时的可操作价值。我们希望奖励好奇心能够在一个良性循环中激发好奇心,这样就会有更多的人有动力去研究和反思好与坏的设计和好与坏的建筑之间的区别,即使这些研究是在其他领域的专业研究中进行的。传播设计专业知识对于创造一个拥有更多权力的公民的更美好社会至关重要。软件工具在这个过程中扮演着重要的角色,既可以作为优秀设计的例证,也可以为设计选择的结果提供直观的说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信