S. Barrera, P. Romanos, S. Saito, H. Takahashi, M. Nakajima
{"title":"Real time detection interface for walking on CAVE","authors":"S. Barrera, P. Romanos, S. Saito, H. Takahashi, M. Nakajima","doi":"10.1109/CGI.2003.1214454","DOIUrl":null,"url":null,"abstract":"Presently, most virtual reality systems use upper body parts to interact with objects in the virtual environment. This situation is caused by technological limitations of current interface devices. Starting from this viewpoint we developed a new interface for detecting ankle motions relative to the knee. We believe that hands-free navigation, unlike the majority of navigation techniques based on hand motions, has the greatest potential for maximizing the interactivity of virtual environments since navigation modes are more direct motion of the feet. We therefore, created a simple device to detect ankle movements with rotary encoders sensors. These sensors rotate according to the amount and direction of the movement of the foot. The sensors are attached to a sandal and can be used for many purposes including virtual games. Validation of our approach is given by discussion and illustration of some experimental results.","PeriodicalId":316367,"journal":{"name":"Proceedings Computer Graphics International 2003","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2003-07-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings Computer Graphics International 2003","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CGI.2003.1214454","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
Presently, most virtual reality systems use upper body parts to interact with objects in the virtual environment. This situation is caused by technological limitations of current interface devices. Starting from this viewpoint we developed a new interface for detecting ankle motions relative to the knee. We believe that hands-free navigation, unlike the majority of navigation techniques based on hand motions, has the greatest potential for maximizing the interactivity of virtual environments since navigation modes are more direct motion of the feet. We therefore, created a simple device to detect ankle movements with rotary encoders sensors. These sensors rotate according to the amount and direction of the movement of the foot. The sensors are attached to a sandal and can be used for many purposes including virtual games. Validation of our approach is given by discussion and illustration of some experimental results.