Referring to objects with spoken and haptic modalities

Frédéric Landragin, N. Bellalem, Laurent Romary
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引用次数: 14

Abstract

The gesture input modality considered in multimodal dialogue systems is mainly reduced to pointing or manipulating actions. With an approach based on spontaneous character of the communication, the treatment of such actions involves many processes. Without constraints, the user may use gesture in association with speech, and may exploit visual context peculiarities, guiding her/his articulation of gesture trajectories and her/his choice of words. Semantic interpretation of multimodal utterances also becomes a complex problem, taking into account varieties of referring expressions, varieties of gestural trajectories, structural parameters from the visual context, and also directives from a specific task. Following the spontaneous approach, we propose to give maximal understanding capabilities to dialogue systems, to ensure that various interaction modes must be taken into account. Considering the development of haptic sense devices (such as PHANToM) which increase the capabilities of sensations, particularly tactile and kinesthetic, we propose to explore a new domain of research concerning the integration of haptic gesture into multimodal dialogue systems, in terms of its possible associations with speech for object reference and manipulation. We focus on the compatibility between haptic gesture and multimodal reference models, and on the consequences of processing this new modality on intelligent system architectures, which has been sufficiently studied from a semantic point of view.
指具有语音和触觉模式的物体
多模态对话系统中考虑的手势输入方式主要归结为指向或操纵动作。基于交流的自发性,这种行为的处理涉及许多过程。在没有限制的情况下,用户可以将手势与语音结合使用,并且可以利用视觉上下文的特殊性,指导他/她的手势轨迹的发音和他/她的词语选择。多模态话语的语义解释也成为一个复杂的问题,需要考虑到各种指称表达、各种手势轨迹、来自视觉语境的结构参数以及来自特定任务的指令。遵循自发的方法,我们建议赋予对话系统最大的理解能力,以确保必须考虑到各种交互模式。考虑到触觉设备(如PHANToM)的发展增加了感觉能力,特别是触觉和动觉能力,我们建议探索一个新的研究领域,即将触觉手势整合到多模态对话系统中,就其与对象参考和操纵语音的可能关联而言。我们关注触觉手势和多模态参考模型之间的兼容性,以及处理这种新模态对智能系统架构的影响,这从语义的角度已经得到了充分的研究。
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