Emulation-as-a-Service - The Past in the Cloud

Thomas Liebetraut, K. Rechert, Isgandar Valizada, Konrad Meier, Dirk von Suchodoletz
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引用次数: 9

Abstract

Until now, emulation of legacy architectures has mostly been seen as a tool for hobbyists and as technical nostalgia. However, in a world in which research and development is producing almost entirely digital artifacts, new and efficient concepts for preservation and re-use are required. Furthermore, a significant amount of today's cultural work is purely digital. Hence, emulation technology appeals to a wider, non-technical, user-group since many of our digital objects cannot be re-used properly without a suitable runtime environment. This article presents a scalable and cost-effective Cloud-based Emulation-as-a-Service (EaaS) architecture, enabling a wide range of non-technical users to access emulation technology in order to re-enact their digital belongings. Together with a distributed storage and data management model we present an implementation from the domain of digital art to demonstrate the practicability of the proposed EaaS architecture.
仿真即服务——云中的过去
到目前为止,对遗留架构的模拟主要被视为爱好者的工具和技术怀旧。然而,在一个研究和开发几乎完全生产数字文物的世界里,需要新的和有效的保存和再利用概念。此外,今天大量的文化作品都是纯数字化的。因此,仿真技术吸引了更广泛的非技术用户组,因为如果没有合适的运行时环境,我们的许多数字对象就不能正确地重用。本文介绍了一种可伸缩且经济高效的基于云的仿真即服务(EaaS)体系结构,允许广泛的非技术用户访问仿真技术,以便重新制定他们的数字财产。结合分布式存储和数据管理模型,我们提出了一个来自数字艺术领域的实现,以证明所提出的EaaS架构的实用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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