Hedonic Games and Treewidth Revisited

T. Hanaka, M. Lampis
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引用次数: 5

Abstract

We revisit the complexity of the well-studied notion of Additively Separable Hedonic Games (ASHGs). Such games model a basic clustering or coalition formation scenario in which selfish agents are represented by the vertices of an edge-weighted digraph $G=(V,E)$, and the weight of an arc $uv$ denotes the utility $u$ gains by being in the same coalition as $v$. We focus on (arguably) the most basic stability question about such a game: given a graph, does a Nash stable solution exist and can we find it efficiently? We study the (parameterized) complexity of ASHG stability when the underlying graph has treewidth $t$ and maximum degree $\Delta$. The current best FPT algorithm for this case was claimed by Peters [AAAI 2016], with time complexity roughly $2^{O(\Delta^5t)}$. We present an algorithm with parameter dependence $(\Delta t)^{O(\Delta t)}$, significantly improving upon the parameter dependence on $\Delta$ given by Peters, albeit with a slightly worse dependence on $t$. Our main result is that this slight performance deterioration with respect to $t$ is actually completely justified: we observe that the previously claimed algorithm is incorrect, and that in fact no algorithm can achieve dependence $t^{o(t)}$ for bounded-degree graphs, unless the ETH fails. This, together with corresponding bounds we provide on the dependence on $\Delta$ and the joint parameter establishes that our algorithm is essentially optimal for both parameters, under the ETH. We then revisit the parameterization by treewidth alone and resolve a question also posed by Peters by showing that Nash Stability remains strongly NP-hard on stars under additive preferences. Nevertheless, we also discover an island of mild tractability: we show that Connected Nash Stability is solvable in pseudo-polynomial time for constant $t$, though with an XP dependence on $t$ which, as we establish, cannot be avoided.
重新审视Hedonic Games和Treewidth
我们重新审视了加性可分离享乐博弈(ashg)概念的复杂性。这样的博弈模拟了一个基本的聚类或联盟形成场景,在这个场景中,自私的智能体由一个边加权有向图$G=(V,E)$的顶点表示,而弧$uv$的权重表示与$ V $处于同一联盟中的效用$u$。我们关注的是这种博弈最基本的稳定性问题:给定一个图,纳什稳定解是否存在,我们能否有效地找到它?我们研究了当底层图具有树宽$t$和最大阶$\Delta$时,ASHG稳定性的(参数化)复杂度。目前最好的FPT算法由Peters [AAAI 2016]提出,时间复杂度大约为$2^{O(\Delta^5t)}$。我们提出了一个参数依赖$(\Delta t)^{O(\Delta t)}$的算法,显著改善了Peters给出的参数对$\Delta$的依赖,尽管对$t$的依赖程度稍差。我们的主要结果是,这种相对于$t$的轻微性能下降实际上是完全合理的:我们观察到之前声称的算法是不正确的,事实上没有算法可以实现依赖$t^{o(t)}$对于有界度图,除非ETH失败。这与我们提供的对$\Delta$和联合参数的依赖的相应界限一起确定了我们的算法在ETH下对两个参数都是最优的。然后,我们重新审视了树宽度单独的参数化,并解决了彼得斯提出的一个问题,即在加性偏好下,恒星的纳什稳定性仍然是强NP-hard的。然而,我们也发现了一个温和的可追溯性岛:我们表明,连通纳什稳定性在常数$t$的伪多项式时间内是可解的,尽管对$t$具有XP依赖,正如我们所建立的那样,这是不可避免的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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