Real-time expressive rendering of city models

J. Dollner, M. Walther
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引用次数: 37

Abstract

City models have become central elements for visually communicating spatial information related to urban areas and have manifold applications. Our real-time nonphotorealistic rendering technique aims at abstract, comprehensible, and vivid drawings of assemblies of polygonal 3D urban objects. It takes into account related principles in cartography, cognition, and nonphotorealism. Technically, the geometry of a building is rendered using expressive line drawings to enhance the edges, two-tone or three-tone shading to draw the faces, and simulated shadows. The edge enhancement offers several degrees of freedom, such as interactively changing the style, width, tilt, color, transparency, and length of the strokes. Traditional drawings of cities and panoramas inspired the tone shading that achieves a pleasing visual color effect. The rendering technique can be applied not only to city models but to polygonal shapes in general.
城市模型的实时表达渲染
城市模型已成为视觉传达城市空间信息的核心要素,具有多方面的应用。我们的实时非真实感渲染技术旨在抽象、可理解和生动的多边形三维城市物体组合图。它考虑到制图、认知和非照片现实主义的相关原则。从技术上讲,建筑物的几何形状是用富有表现力的线条画来增强边缘,用两色调或三色调的阴影来绘制面部,并模拟阴影。边缘增强提供了几个自由度,例如交互式地更改笔画的样式、宽度、倾斜、颜色、透明度和长度。传统的城市和全景画启发了色调阴影,达到了令人愉悦的视觉色彩效果。渲染技术不仅可以应用于城市模型,也可以应用于一般的多边形形状。
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