Can physical motions prevent disorientation in naturalistic VR?

Salvar Sigurdarson, Andrew P. Milne, Daniel Feuereissen, B. Riecke
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引用次数: 18

Abstract

Most virtual reality simulators have a serious flaw: Users tend to get easily lost and disoriented as they navigate. According to the prevailing opinion, this is because of the lack of actual physical motion to match the visually simulated motion: E.g., using HMD-based VR, Klatzky et al. [1] showed that participants failed to update visually simulated rotations unless they were accompanied by physical rotation of the observer, even if passive. If we use more naturalistic environments (but no salient landmarks) instead of just optic flow, would physical motion cues still be needed to prevent disorientation? To address this question, we used a paradigm inspired by Klatzky et al.: After visually displayed passive movements along curved streets in a city environment, participants were asked to point back to where they started. In half of the trials the visually displayed turns were accompanied by a matching physical rotation. Results showed that adding physical motion cues did not improve pointing performance. This suggests that physical motions might be less important to prevent disorientation if visuals are naturalistic enough. Furthermore, unexpectedly two participants consistently failed to update the visually simulated heading changes, even when they were accompanied by physical rotations. This suggests that physical motion cues do not necessarily improve spatial orientation ability in VR (by inducing obligatory spatial updating). These findings have noteworthy implications for the design of effective motion simulators.
在自然的VR中,物理运动能防止迷失方向吗?
大多数虚拟现实模拟器都有一个严重的缺陷:用户在导航时很容易迷路和迷失方向。根据主流观点,这是因为缺乏实际的物理运动来匹配视觉模拟的运动:例如,使用基于hmd的VR, Klatzky等人[1]表明,参与者无法更新视觉模拟的旋转,除非他们伴随着观察者的物理旋转,即使是被动的。如果我们使用更自然的环境(但没有显著的地标)而不是光流,物理运动线索还需要防止迷失方向吗?为了解决这个问题,我们使用了一个受Klatzky等人启发的范例:在视觉上展示了城市环境中弯曲街道上的被动运动后,参与者被要求指向他们开始的地方。在一半的试验中,视觉上显示的旋转伴随着相应的物理旋转。结果表明,添加物理动作提示并不能提高指指动作的表现。这表明,如果视觉效果足够自然,身体运动对防止迷失方向可能不那么重要。此外,出乎意料的是,两名参与者始终未能更新视觉模拟的头球变化,即使他们伴随着物理旋转。这表明物理运动线索并不一定能提高VR中的空间定向能力(通过诱导强制性的空间更新)。这些发现对于设计有效的运动模拟器具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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