How Complex is to Solve a Hard Problem with Accepting Splicing Systems

V. Mitrana, A. Paun, M. Păun
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Abstract

We define a variant of accepting splicing system that can be used as a problem solver. A condition for halting the computation on a given input as well as a condition for making a decision as soon as the computation has stopped is considered. An algorithm based on this accepting splicing system that solves a well-known NP-complete problem, namely the 3-colorability problem is presented. We discuss an efficient solution in terms of running time and additional resources (axioms, supplementary symbols, number of splicing rules. More precisely, for a given graph with n vertices and m edges, our solution runs in O(nm) time, and needs O(mn2) other resources. Two variants of this algorithm of a reduced time complexity at an exponential increase of the other resources are finally discussed.
解决一个接受拼接系统的难题有多复杂
我们定义了一个变体的接受拼接系统,可以作为一个问题的解决方案。考虑在给定输入上停止计算的条件以及在计算停止后立即做出决策的条件。在此基础上提出了一种解决np完全问题的算法,即三色性问题。我们从运行时间和额外资源(公理、补充符号、拼接规则数量)方面讨论了一个有效的解决方案。更准确地说,对于一个有n个顶点和m条边的给定图,我们的解决方案在O(nm)时间内运行,并且需要O(mn2)其他资源。最后讨论了该算法在其他资源呈指数增长时降低时间复杂度的两种变体。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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