Manipulating Rotational Perception in Virtual Reality

Jude Afana, Joe Marshall, P. Tennent
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Abstract

People get disoriented and detached from the real world when immersed in a virtual environment; this makes them lose track of rotation in the real world. This paper studies people’s ability to maintain perception of spatial orientation in the real environment while engaged in a virtual experience and explores how visual cues affect the results. Twelve participants performed targeting tasks with rotations, followed by pointing in a known direction to observe the error in perception of real world orientation. Error was measured in three VR environments: visual cues consistent with real world rotation; visual cues slowly changing to become inconsistent with real world; no rotational visual cues. We found that visual cues are essential for people to perceive real-world orientation and removing cues results in drastic disorientation. Moreover, altering visual cues deliberately can be used to control people’s orientation perception to disorientate people in the direction we desire; in our experiment participants did not notice this manipulation. Manipulation of the presentation of visual cues may allow designers to control, correct and manipulate people’s cognitive representation of their orientation and position not only in the virtual world, but also in the real world, be it for in-place redirection or "redirected standing", or corrective redirection for safety.
在虚拟现实中操纵旋转感知
当沉浸在虚拟环境中时,人们会迷失方向,脱离现实世界;这使得他们在现实世界中失去了旋转的轨迹。本文研究了人们在虚拟环境中保持空间方位感知的能力,并探讨了视觉线索对结果的影响。12名参与者进行旋转瞄准任务,然后指向一个已知的方向,以观察对现实世界方向的感知误差。在三种VR环境中测量误差:与真实世界旋转一致的视觉线索;视觉线索慢慢改变,变得与现实世界不一致;没有旋转的视觉线索。我们发现视觉线索对于人们感知现实世界的方向是必不可少的,而去除这些线索会导致严重的定向障碍。此外,故意改变视觉线索可以用来控制人们的方向感知,使人们在我们希望的方向上迷失方向;在我们的实验中,参与者没有注意到这种操作。操纵视觉线索的呈现可以让设计师不仅在虚拟世界中,而且在现实世界中控制、纠正和操纵人们对他们的方向和位置的认知表征,无论是原地重定向还是“重定向站立”,还是为了安全而纠正重定向。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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