Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing

Junxiao Shen, John J. Dudley, P. Kristensson
{"title":"Simulating Realistic Human Motion Trajectories of Mid-Air Gesture Typing","authors":"Junxiao Shen, John J. Dudley, P. Kristensson","doi":"10.1109/ismar52148.2021.00056","DOIUrl":null,"url":null,"abstract":"The eventual success of many AR and VR intelligent interactive systems relies on the ability to collect user motion data at large scale. Realistic simulation of human motion trajectories is a potential solution to this problem. Simulated user motion data can facilitate prototyping and speed up the design process. There are also potential benefits in augmenting training data for deep learning-based AR/VR applications to improve performance. However, the generation of realistic motion data is nontrivial. In this paper, we examine the specific challenge of simulating index finger movement data to inform mid-air gesture keyboard design. The mid-air gesture keyboard is deployed on an optical see-through display that allows the user to enter text by articulating word gesture patterns with their physical index finger in the vicinity of a visualized keyboard layout. We propose and compare four different approaches to simulating this type of motion data, including a Jerk-Minimization model, a Recurrent Neural Network (RNN)-based generative model, and a Generative Adversarial Network (GAN)-based model with two modes: style transfer and data alteration. We also introduce a procedure for validating the quality of the generated trajectories in terms of realism and diversity. The GAN-based model shows significant potential for generating synthetic motion trajectories to facilitate design and deep learning for advanced gesture keyboards deployed in AR and VR.","PeriodicalId":395413,"journal":{"name":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"10","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ismar52148.2021.00056","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 10

Abstract

The eventual success of many AR and VR intelligent interactive systems relies on the ability to collect user motion data at large scale. Realistic simulation of human motion trajectories is a potential solution to this problem. Simulated user motion data can facilitate prototyping and speed up the design process. There are also potential benefits in augmenting training data for deep learning-based AR/VR applications to improve performance. However, the generation of realistic motion data is nontrivial. In this paper, we examine the specific challenge of simulating index finger movement data to inform mid-air gesture keyboard design. The mid-air gesture keyboard is deployed on an optical see-through display that allows the user to enter text by articulating word gesture patterns with their physical index finger in the vicinity of a visualized keyboard layout. We propose and compare four different approaches to simulating this type of motion data, including a Jerk-Minimization model, a Recurrent Neural Network (RNN)-based generative model, and a Generative Adversarial Network (GAN)-based model with two modes: style transfer and data alteration. We also introduce a procedure for validating the quality of the generated trajectories in terms of realism and diversity. The GAN-based model shows significant potential for generating synthetic motion trajectories to facilitate design and deep learning for advanced gesture keyboards deployed in AR and VR.
模拟现实的人体运动轨迹的空中手势打字
许多AR和VR智能交互系统的最终成功依赖于大规模收集用户运动数据的能力。人体运动轨迹的逼真模拟是解决这一问题的潜在方法。模拟的用户运动数据可以促进原型设计并加快设计过程。增强基于深度学习的AR/VR应用的训练数据也有潜在的好处,可以提高性能。然而,真实运动数据的生成是非常重要的。在本文中,我们研究了模拟食指运动数据以告知空中手势键盘设计的具体挑战。空中手势键盘部署在一个光学透明显示器上,用户可以通过在可视化键盘布局附近用物理食指发出单词手势模式来输入文本。我们提出并比较了四种不同的方法来模拟这种类型的运动数据,包括一种Jerk-Minimization模型,一种基于循环神经网络(RNN)的生成模型,以及一种基于生成对抗网络(GAN)的模型,该模型具有两种模式:风格转移和数据更改。我们还介绍了一个程序,用于在现实主义和多样性方面验证生成轨迹的质量。基于gan的模型显示出生成合成运动轨迹的巨大潜力,以促进AR和VR中部署的高级手势键盘的设计和深度学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信