User Behavior Modelling Approach for Churn Prediction in Online Games

Z. Borbora, J. Srivastava
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引用次数: 43

Abstract

Massively Multiplayer Online Role-Playing Games (MMORPGs) are persistent virtual environments where millions of players interact in an online manner. Game logs capture player activities in great detail and user behavior modeling approaches can help to build accurate models of player behavior from these logs. We are interested in modeling player churn behavior and we use a lifecycle-based approach for this purpose. In a player lifecycle-based approach, we analyze the activity traits of churners in the weeks leading up to their point of leaving the game and compare it with the activity traits of a regular player. We identify several intuitive yet distinct behavioral profiles associated with churners and active players which can discriminate between the two populations. We use these insights to propose three semantic dimensions of engagement, enthusiasm and persistence to construct derived features. Using three session-related variables and the features derived from them, we are able to achieve good classification performance with the churn prediction models. Finally, we propose a distance-based classification scheme, which we call wClusterDist, which benefits from these distinct behavioral profiles of the two populations. Experimental results show that the proposed classification scheme is well-suited for this problem formulation and its performance is better than or comparable to other traditional classification schemes.
在线游戏用户流失预测的用户行为建模方法
大型多人在线角色扮演游戏(mmorpg)是一种持久的虚拟环境,数百万玩家以在线方式进行互动。游戏日志非常详细地记录了玩家的活动,用户行为建模方法可以帮助根据这些日志建立准确的玩家行为模型。我们对玩家流失行为的建模很感兴趣,为此我们使用了基于生命周期的方法。在基于玩家生命周期的方法中,我们分析流失玩家在离开游戏前几周的活动特征,并将其与普通玩家的活动特征进行比较。我们确定了一些与流失者和活跃玩家相关的直观而独特的行为特征,这些特征可以区分这两个群体。我们利用这些见解提出了参与、热情和坚持三个语义维度来构建衍生特征。使用三个会话相关的变量和由它们衍生的特征,我们能够通过流失预测模型获得良好的分类性能。最后,我们提出了一个基于距离的分类方案,我们称之为wClusterDist,它受益于这两个种群的不同行为特征。实验结果表明,该分类方案非常适合该问题的表述,其性能优于或可与其他传统分类方案相媲美。
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