Entity Recommendation for Everyday Digital Tasks

Giulio Jacucci, Pedram Daee, T. Vuong, S. Andolina, Khalil Klouche, Mats Sjöberg, Tuukka Ruotsalo, Samuel Kaski
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引用次数: 2

Abstract

Recommender systems can support everyday digital tasks by retrieving and recommending useful information contextually. This is becoming increasingly relevant in services and operating systems. Previous research often focuses on specific recommendation tasks with data captured from interactions with an individual application. The quality of recommendations is also often evaluated addressing only computational measures of accuracy, without investigating the usefulness of recommendations in realistic tasks. The aim of this work is to synthesize the research in this area through a novel approach by (1) demonstrating comprehensive digital activity monitoring, (2) introducing entity-based computing and interaction, and (3) investigating the previously overlooked usefulness of entity recommendations and their actual impact on user behavior in real tasks. The methodology exploits context from screen frames recorded every 2 seconds to recommend information entities related to the current task. We embodied this methodology in an interactive system and investigated the relevance and influence of the recommended entities in a study with participants resuming their real-world tasks after a 14-day monitoring phase. Results show that the recommendations allowed participants to find more relevant entities than in a control without the system. In addition, the recommended entities were also used in the actual tasks. In the discussion, we reflect on a research agenda for entity recommendation in context, revisiting comprehensive monitoring to include the physical world, considering entities as actionable recommendations, capturing drifting intent and routines, and considering explainability and transparency of recommendations, ethics, and ownership of data.
日常数字任务的实体建议
推荐系统可以通过上下文检索和推荐有用的信息来支持日常数字任务。这在服务和操作系统中变得越来越重要。以前的研究通常侧重于特定的推荐任务,并从与单个应用程序的交互中获取数据。推荐的质量也经常被评估为只处理计算精度的度量,而没有调查推荐在实际任务中的有用性。这项工作的目的是通过一种新颖的方法综合该领域的研究:(1)展示全面的数字活动监测,(2)引入基于实体的计算和交互,以及(3)调查以前被忽视的实体推荐的有用性及其在实际任务中对用户行为的实际影响。该方法利用每2秒记录一次的屏幕框架中的上下文来推荐与当前任务相关的信息实体。我们在一个互动系统中体现了这种方法,并在一项研究中调查了推荐实体的相关性和影响,参与者在14天的监测阶段后恢复了他们的现实世界任务。结果表明,与没有该系统的控制相比,该建议允许参与者找到更多相关实体。此外,建议的实体也在实际任务中使用。在讨论中,我们反思了背景下实体推荐的研究议程,重新审视了包括物理世界在内的全面监测,将实体视为可操作的建议,捕获漂移的意图和惯例,并考虑建议的可解释性和透明度,道德和数据所有权。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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