Multi-everything Sonar Simulator (MESS)

B. Cour, Christopher Collins, J. Landry
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引用次数: 27

Abstract

This paper describes the multi-everything sonar simulator (MESS), a system for performing general active or passive undersea sonar simulations. It is designed to provide element or beam-level data, in the time or frequency domain, in either a real or basebanded format. It is capable of handling any number and variety of sources, receivers, and targets with arbitrary, rigid-body trajectories in three dimensions. In general, simulated data will contain contributions from all sound sources: ambient noise, reverberation, source direct blasts, target echoes, target radiated noise and receiver self noise. The underlying signal generation, acoustic propagation, and physical interactions are performed using the sonar simulation toolset (SST), which in turn uses the comprehensive acoustic sonar system (CASS) and Gaussian ray bundle (GRAB) algorithm for eigenray generation. Acoustic propagation is ray-based only but is range dependent. The system may be used for generating active, passive or combined active/passive scenarios. It may also be used to inject active or passive targets into existing, real-world data sets
多声纳模拟器(MESS)
本文介绍了一种用于水下声纳综合仿真的多目标声纳模拟器(MESS)。它的设计目的是在时域或频域以实数或基带格式提供元级或波束级数据。它能够在三维空间中处理任意数量和种类的源、接收器和具有任意刚体轨迹的目标。一般来说,模拟数据将包含来自所有声源的贡献:环境噪声、混响、源直接爆炸、目标回波、目标辐射噪声和接收器自噪声。底层信号生成、声波传播和物理相互作用使用声纳模拟工具集(SST)进行,该工具集又使用综合声纳系统(CASS)和高斯射线束(GRAB)算法进行特征射线生成。声波传播仅以射线为基础,但与距离有关。该系统可用于生成主动、被动或组合主动/被动场景。它还可以用于将主动或被动目标注入到现有的真实世界数据集中
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