A method of computing winning probability for Texas Hold'em poker

Zhang Xiaochuan, Du Song, Zhao Hailu, Liu He, Wu Fan
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Abstract

Texas Hold'em poker is one of the most popular card games in computer games. Most of the times hand evaluation is necessary for computing hand strength which is also called winning probability. We need to traverse all combinations of cards to get the accurate hand strength in conventional approach. Usually Monte Carlo simulation or look-up table could reduce the computation. To improve efficiency, this paper propose an algorithm for poker hand classification and introduce linear regression to calculate the approximate effective hand strength. Firstly getting the classifying result of 5 cards or 6 cards, then generating feature vector through data preprocessing, at last the predictive value of the effective hand strength calculated by the linear regression equation. The experiment results show that the average absolute error between the predicted value and the label is 0.034. Compared with the traditional evaluation approach, our method is more effective to computing winning probability without lookup table.
计算德州扑克获胜概率的方法
德州扑克是电脑游戏中最受欢迎的纸牌游戏之一。大多数情况下,手牌评估是计算手牌力量的必要条件,手牌力量也被称为获胜概率。我们需要遍历所有的牌的组合,以获得准确的手的力量在传统的方法。通常蒙特卡罗模拟或查表可以减少计算量。为了提高效率,本文提出了一种扑克牌手牌分类算法,并引入线性回归计算近似有效手牌强度。首先得到5张牌或6张牌的分类结果,然后通过数据预处理生成特征向量,最后通过线性回归方程计算出有效手强度的预测值。实验结果表明,预测值与标签之间的平均绝对误差为0.034。与传统的评估方法相比,我们的方法在不需要查找表的情况下更有效地计算中奖概率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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