ROBOMO: Effects of a Motivational Intervention to Adress the Barriers During Science Learning

Youssef Khaoula, Walid Boukadida, M. Okada
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引用次数: 3

Abstract

Social robots are regarded as convenient tools in education due to their capabilities of improving knowledge acquisition. Using cognitive dissonance as a teaching tool has been popular in STEM learning too. This paper presents a design for a cutting-edge different experiments where we describe a procedure that induces cognitive dissonance and different conditions that may boost the student's ability to overcome the STEM learning barriers. In our first experiment, we verified whether the STEM exercises that we will use for the future experiments may lead to the cognitive dissonance. Then, we tested whether using a motivational source (box containing a tablet) may encourage the student to strive for answering STEM exercises that were previously answered incorrectly. Cracking a joke has been proved to release the students from cognitive laziness. That is why, in our third experiment, we tested whether using an explicit joke or an implicit joke is better to encourage the student continue with answering the STEM exercises. As many researchers highlight the persuasive messages strategies usefulness in manipulating people towards new behaviors, in our fourth experiment, we managed to test whether using an implicit or an explicit persuasive message strategy is better. We compared as well whether it is better to use a joke or a persuasive message strategy to encourage the student continue with reanswering STEM exercises that were previously answered incorrectly. Finally, in our last study, we manipulated three factors which are the interaction level (dynamic or static), agency (a robot or a mascot) and timing (during or before gamma window) to choose finally the best combination boosting the student's strive for science learning.
机器人:动机干预对解决科学学习障碍的影响
社交机器人被认为是方便的教育工具,因为它们具有提高知识获取的能力。使用认知失调作为教学工具在STEM学习中也很受欢迎。本文介绍了一个尖端的不同实验的设计,我们描述了一个过程,诱导认知失调和不同的条件,可能会提高学生克服STEM学习障碍的能力。在我们的第一个实验中,我们验证了我们将在未来的实验中使用的STEM练习是否会导致认知失调。然后,我们测试了使用激励源(包含平板电脑的盒子)是否会鼓励学生努力回答以前回答错误的STEM练习。讲笑话已被证明能使学生摆脱认知懒惰。这就是为什么在我们的第三个实验中,我们测试了使用显性笑话还是隐性笑话更好地鼓励学生继续回答STEM练习。由于许多研究人员强调说服性信息策略在操纵人们做出新行为方面的有用性,在我们的第四个实验中,我们设法测试了使用内隐或外显的说服性信息策略是否更好。我们还比较了使用笑话或有说服力的信息策略来鼓励学生继续回答之前回答错误的STEM练习是否更好。最后,在我们的最后一项研究中,我们操纵了互动水平(动态或静态),代理(机器人或吉祥物)和时间(伽马窗口期间或之前)三个因素来选择最终的最佳组合,以促进学生争取科学学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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