Virtual 3D Game-on simulation: An immersive learning framework for assisted driving

Janet Mary Johnson, Geethu Joy, Y. Sindhu, Emmanuel Joy
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引用次数: 1

Abstract

This paper demonstrates the design and architecture of a virtual driving simulation game. Virtual reality is an alternative world filled with computer-generated images that respond to human movements. Thus, early learners can drive without facing the real-world consequences. The outcome of this research is that it helps early driving learners to overcome the fear of driving. Early learners can easily get over panic and unwanted anxiety. The theoretical framework of this driving game simulation has been designed by using Unity 3D game engine and C# scripting. Gaming controls are given to the player either through the keyboard or through a joystick. The game is visually seen on the monitor screen and headsets are used for achieving realism. Maya and Blender software was used for modelling the framework of the game. We have achieved the output controls of the game by interfacing custom-designed electronic components such as the steering and the accelerator. The goal of this game is to create a virtual learning environment in which early learners can feel at ease while playing. The outcome of this game is to achieve self-confidence among the early learners that help them take away the fear built within them. Even though more women are entering the workforce, there is still a vulnerable segment of the population that is fearful of driving. This game may assist them in overcoming their anxiety and fear.
虚拟3D游戏模拟:辅助驾驶的沉浸式学习框架
本文演示了一个虚拟驾驶仿真游戏的设计和体系结构。虚拟现实是另一个世界,充满了电脑生成的图像,可以对人类的动作做出反应。因此,早期学习者可以在不面对现实后果的情况下开车。这项研究的结果是,它有助于早期驾驶学习者克服对驾驶的恐惧。早期学习者很容易克服恐慌和不必要的焦虑。利用Unity 3D游戏引擎和c#编写脚本,设计了该驾驶游戏仿真的理论框架。玩家可以通过键盘或操纵杆进行游戏控制。游戏可以在显示器屏幕上直观地看到,耳机用于实现真实感。Maya和Blender软件用于游戏框架的建模。我们通过接口定制设计的电子元件,如转向和加速器,实现了游戏的输出控制。这个游戏的目标是创造一个虚拟的学习环境,让早期学习者在玩的时候感到轻松自在。这个游戏的结果是在早期学习者中获得自信,帮助他们消除内心的恐惧。尽管越来越多的女性进入劳动力市场,但仍有一部分弱势群体害怕开车。这个游戏可以帮助他们克服焦虑和恐惧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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