Programming materiality

Joanna Berzowska
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Our approach often engages subtle elements of the absurd, the perverse, and the transgressive. We construct narratives that involve dark humor and romanticism as a way to drive design innovation. These integrative approaches allow us to construct composite textiles with complex functionality and sophisticated behaviors.\" [2] Our research agenda was originally motivated by a concern with the lack of softness in HCI applications and the desire to explore and exploit a wider range of material properties in the development of physical interfaces. We wanted to develop physical interfaces that could conform to the human body and explore the boundaries of \"beyond the wrist\" interaction. This is predicated on a deeper understanding of the materiality and the physicality of our computing technologies. \"We are particularly concerned with the exploration of interactive forms that emphasize the natural expressive qualities of transitive materials. We focus on the aesthetics of interaction, which compels us to interrogate and to re-contextualize the materials themselves. The interaction narratives function as entry points to question some of the fundamental assumptions we make about the technologies and the materials that drive our designs.\" [2] Accelerating progress in all branches of science research has been redefining our fundamental design materials. [1] Materials such as conductive fibers, reactive inks, photoelectrics, and shape-memory alloys are already shaping new physical forms and new experiences that are redefining our relationship with materiality and with technology [4]. Our design philosophy at XS Labs focuses on the exploration and development of these transitive materials and technologies as a fundamental component of our design research practice. In the last three years, we have been working with Prof. Maksim Skorobogatyi to develop a new generation of composite fibers that are able to harness power directly from the human body, store that energy, or use changes in energy to change their own visual properties. The core technical innovation involves shifting this functionality entirely within the fiber itself. The goal of this project, entitled \"Karma Chameleon,\" is to develop a prototype for an all-fiber based textile that can harness, sense, and display energy. Conceptually, this constitutes a radical deviation from the dominant model of a textile substrate with integrated mechano-electronics to a fully integrated composite substrate, wherein the fibers themselves (a) harness human-generated energy, (b) store the energy directly inside the fibers, and (c) use that energy to control a fiber-based actuator (such as fiber illumination and color). The design implications of such new fibers are twofold. First of all, when a material integrates computational behavior, how do we \"program\" such a material? We do so by determining the length, the shape, and the placement of the material in a composite system (in this case, the textile). We program a functional fiber by cutting it to a specific length and positioning it in the cloth so as to deliver the desired functionality. Changing its shape or orientation will change its behavior, not only in how it behaves visually, but also in how it behaves computationally. The second, more profound, implication is that the language of aesthetics and design (parameters such as shape, color, or visual composition) becomes conflated with the language of programming. Designers have historically been \"programming materiality\" in a metaphoric way, controlling physical and aesthetic parameters so as to give rise to emergent forms and interactions. Designers today, in addition, can program their materials and their objects in a computational way, which traditionally involves a non-material and non-intuitive set of processes. When working with a capacitive fiber, cutting a cloth not only changes its shape and the way it drapes on the body, it also changes the capacitance of the component. When working with photonic bandgap fibers, which have the ability to change color when illuminated with ambient or transmitted white light [3], cutting the length of the fiber will change the color of the light that is transmitted at its end. When working with shape-memory fibers integrated into felt, the exact shape of the felt will determine the subtle qualitative aspects of the movement: how gently will it slow down before coming to a full stop. In addition, \"programming materiality\" is not only concerned with harnessing the material properties of a fiber (or other physical object) but it is intrinsically a performative act, which involves instructions and described behaviors. Just like in a stage production, there are scripts, scenarios, stage directions, lighting and sound... Designers need to consider the programmatic behavior of each material when making aesthetic decisions. The two can never again exist independently from one another. One of our great opportunities at TEI, the conference for tangible, embedded and embodied interaction, is to define a new language for talking about materiality, interactivity, and physical interaction design. 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引用次数: 10

Abstract

XS Labs, founded in 2002, is a design research studio that develops innovative work in the area of electronic textiles and reactive garments. Our work is informed by the technologies and techniques of craft-based practices -- weaving, stitching, embroidery, knitting, beading, or quilting -- and by the exciting possibilities afforded by modern materials with various electro-mechanical properties. This involves the development of enabling technologies, methods, and materials in the form of soft electronic circuits and composite fibers. At the same time, our projects often critique the traditional task-based and utilitarian definitions of functionality in HCI. "We consider the soft, playful, and magical aspects of these materials, so as to better adapt to the contours of the human body and the complexities of human needs and desires. Our approach often engages subtle elements of the absurd, the perverse, and the transgressive. We construct narratives that involve dark humor and romanticism as a way to drive design innovation. These integrative approaches allow us to construct composite textiles with complex functionality and sophisticated behaviors." [2] Our research agenda was originally motivated by a concern with the lack of softness in HCI applications and the desire to explore and exploit a wider range of material properties in the development of physical interfaces. We wanted to develop physical interfaces that could conform to the human body and explore the boundaries of "beyond the wrist" interaction. This is predicated on a deeper understanding of the materiality and the physicality of our computing technologies. "We are particularly concerned with the exploration of interactive forms that emphasize the natural expressive qualities of transitive materials. We focus on the aesthetics of interaction, which compels us to interrogate and to re-contextualize the materials themselves. The interaction narratives function as entry points to question some of the fundamental assumptions we make about the technologies and the materials that drive our designs." [2] Accelerating progress in all branches of science research has been redefining our fundamental design materials. [1] Materials such as conductive fibers, reactive inks, photoelectrics, and shape-memory alloys are already shaping new physical forms and new experiences that are redefining our relationship with materiality and with technology [4]. Our design philosophy at XS Labs focuses on the exploration and development of these transitive materials and technologies as a fundamental component of our design research practice. In the last three years, we have been working with Prof. Maksim Skorobogatyi to develop a new generation of composite fibers that are able to harness power directly from the human body, store that energy, or use changes in energy to change their own visual properties. The core technical innovation involves shifting this functionality entirely within the fiber itself. The goal of this project, entitled "Karma Chameleon," is to develop a prototype for an all-fiber based textile that can harness, sense, and display energy. Conceptually, this constitutes a radical deviation from the dominant model of a textile substrate with integrated mechano-electronics to a fully integrated composite substrate, wherein the fibers themselves (a) harness human-generated energy, (b) store the energy directly inside the fibers, and (c) use that energy to control a fiber-based actuator (such as fiber illumination and color). The design implications of such new fibers are twofold. First of all, when a material integrates computational behavior, how do we "program" such a material? We do so by determining the length, the shape, and the placement of the material in a composite system (in this case, the textile). We program a functional fiber by cutting it to a specific length and positioning it in the cloth so as to deliver the desired functionality. Changing its shape or orientation will change its behavior, not only in how it behaves visually, but also in how it behaves computationally. The second, more profound, implication is that the language of aesthetics and design (parameters such as shape, color, or visual composition) becomes conflated with the language of programming. Designers have historically been "programming materiality" in a metaphoric way, controlling physical and aesthetic parameters so as to give rise to emergent forms and interactions. Designers today, in addition, can program their materials and their objects in a computational way, which traditionally involves a non-material and non-intuitive set of processes. When working with a capacitive fiber, cutting a cloth not only changes its shape and the way it drapes on the body, it also changes the capacitance of the component. When working with photonic bandgap fibers, which have the ability to change color when illuminated with ambient or transmitted white light [3], cutting the length of the fiber will change the color of the light that is transmitted at its end. When working with shape-memory fibers integrated into felt, the exact shape of the felt will determine the subtle qualitative aspects of the movement: how gently will it slow down before coming to a full stop. In addition, "programming materiality" is not only concerned with harnessing the material properties of a fiber (or other physical object) but it is intrinsically a performative act, which involves instructions and described behaviors. Just like in a stage production, there are scripts, scenarios, stage directions, lighting and sound... Designers need to consider the programmatic behavior of each material when making aesthetic decisions. The two can never again exist independently from one another. One of our great opportunities at TEI, the conference for tangible, embedded and embodied interaction, is to define a new language for talking about materiality, interactivity, and physical interaction design. This new language should integrate performative concepts so as to provide roadmaps for the training of future designers who will unquestionably be working with materials that not only drive behavior through their physical properties but also through their computational nature.
编程的重要性
XS实验室成立于2002年,是一家设计研究工作室,致力于开发电子纺织品和活性服装领域的创新工作。我们的工作以工艺为基础的技术和技术为基础-编织,缝合,刺绣,编织,串珠或绗缝-以及具有各种机电性能的现代材料提供的令人兴奋的可能性。这涉及到软电子电路和复合纤维形式的使能技术、方法和材料的开发。与此同时,我们的项目经常批评传统的基于任务和实用主义的HCI功能定义。“我们考虑了这些材料的柔软、有趣和神奇的方面,以便更好地适应人体的轮廓以及人类需求和欲望的复杂性。我们的方法常常包含着荒谬、反常和越界的微妙元素。我们构建包含黑色幽默和浪漫主义的叙事,作为推动设计创新的一种方式。这些综合方法使我们能够构建具有复杂功能和复杂行为的复合纺织品。”[2]我们的研究议程最初是出于对HCI应用中缺乏柔软性的关注,以及在物理界面开发中探索和利用更广泛的材料特性的愿望。我们希望开发符合人体的物理界面,并探索“超越手腕”交互的边界。这是基于对我们的计算技术的物质性和物理性的更深入的理解。“我们特别关注互动形式的探索,强调传递材料的自然表现力。我们专注于互动的美学,这迫使我们对材料本身进行询问和重新语境化。互动叙事作为切入点,质疑我们对推动我们设计的技术和材料所做的一些基本假设。”[2]科学研究各个分支的加速进步已经重新定义了我们的基本设计材料。[1]导电纤维、活性油墨、光电器件和形状记忆合金等材料已经在塑造新的物理形式和新的体验,重新定义我们与物质和技术的关系[4]。我们XS实验室的设计理念是将这些可传递材料和技术的探索和开发作为我们设计研究实践的基本组成部分。在过去的三年里,我们一直在与Maksim Skorobogatyi教授合作开发新一代复合纤维,这种纤维能够直接利用人体的能量,储存能量,或者利用能量的变化来改变自己的视觉特性。核心技术创新包括将这种功能完全转移到光纤本身。这个名为“Karma变色龙”的项目的目标是开发一种全纤维纺织品的原型,这种纺织品可以利用、感知和显示能量。从概念上讲,这构成了从集成机械电子的纺织基材的主导模型到完全集成的复合基材的根本偏离,其中纤维本身(a)利用人类产生的能量,(b)将能量直接存储在纤维内,(c)使用该能量来控制基于纤维的致动器(如纤维照明和颜色)。这种新型纤维的设计意义是双重的。首先,当一种材料集成了计算行为时,我们如何“编程”这种材料?我们通过确定材料在复合系统中的长度、形状和位置来实现这一点(在本例中,是纺织品)。我们通过将纤维切割成特定的长度,并将其放置在布料中,从而对功能性纤维进行编程,从而实现所需的功能。改变它的形状或方向会改变它的行为,不仅在视觉上是这样,在计算上也是这样。第二个更深刻的含义是,美学和设计语言(如形状、颜色或视觉组合等参数)与编程语言混为一谈。设计师在历史上一直以隐喻的方式“编程物质性”,控制物理和美学参数,从而产生突现的形式和互动。此外,今天的设计师可以用计算的方式对他们的材料和对象进行编程,这在传统上涉及一套非材料和非直觉的过程。当使用电容性纤维时,切割布料不仅会改变布料的形状和垂在身上的方式,还会改变布料的电容。 光子带隙光纤在环境光照射或传输白光时能够改变颜色[3],当使用光子带隙光纤时,切割光纤的长度将改变其末端传输光的颜色。当将形状记忆纤维整合到毛毡中时,毛毡的确切形状将决定运动的微妙定性方面:在完全停止之前,它会有多慢。此外,“编程物质性”不仅涉及利用纤维(或其他物理对象)的材料特性,而且本质上是一种表演行为,包括指令和描述的行为。就像舞台剧一样,有剧本、场景、舞台指导、灯光和声音……设计师在做出美学决定时需要考虑每种材料的程序性行为。这两者再也不能独立存在了。我们在TEI(有形的、嵌入的和具体化的交互会议)上的一个重要机会是定义一种新的语言来讨论物质性、交互性和物理交互设计。这种新语言应该整合行为概念,从而为未来设计师的培训提供路线图,这些设计师无疑将不仅通过其物理性质而且通过其计算性质来驱动行为的材料。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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