Avatar self-embodiment enhances distance perception accuracy in non-photorealistic immersive virtual environments

Lane Phillips, B. Ries, Michael Kaeding, V. Interrante
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引用次数: 37

Abstract

Non-photorealistically rendered (NPR) immersive virtual environments (IVEs) can facilitate conceptual design in architecture by enabling preliminary design sketches to be previewed and experienced at full scale, from a first-person perspective. However, it is critical to ensure the accurate spatial perception of the represented information, and many studies have shown that people typically underestimate distances in most IVEs, regardless of rendering style. In previous work we have found that while people tend to judge distances more accurately in an IVE that is a high-fidelity replica of their concurrently occupied real environment than in an IVE that it is a photorealistic representation of a real place that they've never been to, significant distance estimation errors re-emerge when the replica environment is represented in a NPR style. We have also previously found that distance estimation accuracy can be improved, in photo-realistically rendered novel virtual environments, when people are given a fully tracked, high fidelity first person avatar self-embodiment. In this paper we report the results of an experiment that seeks to determine whether providing users with a high-fidelity avatar self-embodiment in a NPR virtual replica environment will enable them to perceive the 3D spatial layout of that environment more accurately. We find that users who are given a first person avatar in an NPR replica environment judge distances more accurately than do users who experience the NPR replica room without an embodiment, but not as accurately as users whose distance judgments are made in a photorealistically rendered virtual replica room. Our results provide a partial solution to the problem of facilitating accurate distance perception in NPR virtual environments, while supporting and expanding the scope of previous findings that giving people a realistic avatar self-embodiment in an IVE can help them to interpret what they see through an HMD in a way that is more similar to how they would interpret a corresponding visual stimulus in the real world.
化身自我体现增强了非真实感沉浸式虚拟环境中距离感知的准确性
非真实感渲染(NPR)沉浸式虚拟环境(IVEs)可以通过第一人称视角预览和体验初步设计草图,从而促进建筑概念设计。然而,确保所表示信息的准确空间感知是至关重要的,许多研究表明,无论渲染风格如何,人们通常都会低估大多数图像中的距离。在之前的工作中,我们发现,虽然人们倾向于在他们同时占据的真实环境的高保真复制品中比在他们从未去过的真实地方的逼真再现的IVE中更准确地判断距离,但当复制环境以NPR风格表示时,会再次出现显著的距离估计错误。我们之前也发现,在逼真的新虚拟环境中,当人们被赋予一个完全跟踪的、高保真的第一人称化身时,距离估计的准确性可以得到提高。在本文中,我们报告了一项实验的结果,该实验旨在确定在NPR虚拟复制环境中为用户提供高保真的化身自我体现是否会使他们更准确地感知该环境的3D空间布局。我们发现,在NPR复制环境中获得第一人称化身的用户比在没有化身的情况下体验NPR复制房间的用户更准确地判断距离,但不如在逼真渲染的虚拟复制房间中进行距离判断的用户准确。我们的研究结果为在NPR虚拟环境中促进准确距离感知的问题提供了部分解决方案,同时支持和扩展了之前的研究结果,即在IVE中给人们一个真实的化身自我体现,可以帮助他们以一种更类似于他们如何解释现实世界中相应的视觉刺激的方式来解释他们通过HMD看到的东西。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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