Activity recognition for movement-based interaction in mobile games

Alexandre Almeida, Ana Alves
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引用次数: 8

Abstract

Although smartphones include a set of sensors that enable innovative interactions, current mobile game interaction is mostly touch-based. Some games also include tilt movement based on the accelerometer sensor. However, sensors like accelerometers and gyroscopes can be used to recognize, in real time, full body motions. Exploring this can lead to innovative and immersive experiences while promoting physical activity. We present a proof of concept 3D endless running game called ActivRunner which implements an activity recognition system that predicts, in real time, 4 activities: standing, move left, move right, squat and jump. The goal is to replace the traditional touch interaction with a more natural movement-based one, showing the potential of this kind of interaction to create innovative and immersive mobile experiences while promoting physical activity.
移动游戏中基于动作交互的活动识别
尽管智能手机包含了一系列能够实现创新互动的传感器,但目前的手机游戏互动主要还是基于触屏。有些游戏还包含基于加速度计传感器的倾斜移动。然而,像加速度计和陀螺仪这样的传感器可以用来实时识别全身运动。探索这一点可以带来创新和身临其境的体验,同时促进身体活动。我们提出了一款名为ActivRunner的3D无止境跑步游戏的概念验证,它实现了一个活动识别系统,可以实时预测4种活动:站立、向左移动、向右移动、蹲下和跳跃。其目标是用一种更自然的基于动作的互动方式取代传统的触摸互动,展示这种互动的潜力,在促进身体活动的同时创造创新和沉浸式的移动体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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