Performance Analysis of Consultation Methods in Computer Chess

S. Omori, K. Hoki, Takeshi Ito
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引用次数: 2

Abstract

The performance of consultation methods is examined in computer chess using two kinds of experiments. One is playing self-play games to observe the winning rates, and the other is solving a collection of chess problems to observe the percentages of the correct answers. It is shown that the winning rate of the optimistic selection rule with 4 base programs against the original one is 61%. Moreover, it is shown that the rate of correct answers with the nominal depth 8 increases from 59% to 70% using the optimistic selection rule with 16 base programs. These results indicate that consultation methods allow us simple yet effective distributed computing in chess.
计算机国际象棋咨询方法的性能分析
在计算机象棋中,通过两种实验检验了咨询方法的性能。一种是玩自我游戏来观察胜率,另一种是解决一组国际象棋问题来观察正确答案的百分比。结果表明,具有4个基本方案的乐观选择规则对原始方案的胜率为61%。此外,使用16个基本方案的乐观选择规则,标称深度为8的正确率从59%增加到70%。这些结果表明,协商方法使我们能够在国际象棋中实现简单而有效的分布式计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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