{"title":"Performance Analysis of Consultation Methods in Computer Chess","authors":"S. Omori, K. Hoki, Takeshi Ito","doi":"10.1109/TAAI.2012.34","DOIUrl":null,"url":null,"abstract":"The performance of consultation methods is examined in computer chess using two kinds of experiments. One is playing self-play games to observe the winning rates, and the other is solving a collection of chess problems to observe the percentages of the correct answers. It is shown that the winning rate of the optimistic selection rule with 4 base programs against the original one is 61%. Moreover, it is shown that the rate of correct answers with the nominal depth 8 increases from 59% to 70% using the optimistic selection rule with 16 base programs. These results indicate that consultation methods allow us simple yet effective distributed computing in chess.","PeriodicalId":385063,"journal":{"name":"2012 Conference on Technologies and Applications of Artificial Intelligence","volume":"50 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 Conference on Technologies and Applications of Artificial Intelligence","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAAI.2012.34","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The performance of consultation methods is examined in computer chess using two kinds of experiments. One is playing self-play games to observe the winning rates, and the other is solving a collection of chess problems to observe the percentages of the correct answers. It is shown that the winning rate of the optimistic selection rule with 4 base programs against the original one is 61%. Moreover, it is shown that the rate of correct answers with the nominal depth 8 increases from 59% to 70% using the optimistic selection rule with 16 base programs. These results indicate that consultation methods allow us simple yet effective distributed computing in chess.