Ignacio X. Domínguez, Alok Goel, D. Roberts, R. Amant
{"title":"Detecting abnormal user behavior through pattern-mining input device analytics","authors":"Ignacio X. Domínguez, Alok Goel, D. Roberts, R. Amant","doi":"10.1145/2746194.2746205","DOIUrl":null,"url":null,"abstract":"This paper presents a method for detecting patterns in the usage of a computer mouse that can give insights into user's cognitive processes. We conducted a study using a computer version of the Memory game (also known as the Concentration game) that allowed some participants to reveal the content of the tiles, expecting their low-level mouse interaction patterns to deviate from those of normal players with no access to this information. We then trained models to detect these differences using task-independent input device features. The models detected cheating with 98.73% accuracy for players who cheated or did not cheat consistently for entire rounds of the game, and with 89.18% accuracy for cases in which players enabled and then disabled cheating within rounds.","PeriodicalId":134331,"journal":{"name":"Proceedings of the 2015 Symposium and Bootcamp on the Science of Security","volume":"38 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-04-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2015 Symposium and Bootcamp on the Science of Security","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2746194.2746205","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This paper presents a method for detecting patterns in the usage of a computer mouse that can give insights into user's cognitive processes. We conducted a study using a computer version of the Memory game (also known as the Concentration game) that allowed some participants to reveal the content of the tiles, expecting their low-level mouse interaction patterns to deviate from those of normal players with no access to this information. We then trained models to detect these differences using task-independent input device features. The models detected cheating with 98.73% accuracy for players who cheated or did not cheat consistently for entire rounds of the game, and with 89.18% accuracy for cases in which players enabled and then disabled cheating within rounds.