Detecting abnormal user behavior through pattern-mining input device analytics

Ignacio X. Domínguez, Alok Goel, D. Roberts, R. Amant
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引用次数: 2

Abstract

This paper presents a method for detecting patterns in the usage of a computer mouse that can give insights into user's cognitive processes. We conducted a study using a computer version of the Memory game (also known as the Concentration game) that allowed some participants to reveal the content of the tiles, expecting their low-level mouse interaction patterns to deviate from those of normal players with no access to this information. We then trained models to detect these differences using task-independent input device features. The models detected cheating with 98.73% accuracy for players who cheated or did not cheat consistently for entire rounds of the game, and with 89.18% accuracy for cases in which players enabled and then disabled cheating within rounds.
通过模式挖掘输入设备分析检测异常用户行为
本文提出了一种检测计算机鼠标使用模式的方法,可以深入了解用户的认知过程。我们使用电脑版本的记忆游戏(也被称为注意力集中游戏)进行了一项研究,该游戏允许一些参与者揭示砖块的内容,期望他们的低级鼠标交互模式与那些无法访问这些信息的普通玩家不同。然后,我们训练模型使用任务无关输入设备特征来检测这些差异。对于在整个游戏回合中一直作弊或没有作弊的玩家,该模型检测作弊的准确率为98.73%,对于玩家在几回合内启用和禁用作弊的情况,该模型检测作弊的准确率为89.18%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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