Dynamic triangulation of variational implicit surfaces using incremental Delaunay tetrahedralization

B. Crespin
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引用次数: 15

Abstract

In this paper, we present a novel method to triangulate variational implicit surfaces. The core of the algorithm is an incremental Delaunay tetrahedralization of the constraint points defining the surface; it can be refined over time by adding new points around the surface as needed. Each tetrahedron that crosses the surface can then be triangulated to locally approximate the surface. This method allows getting several meshes of the same shape at different resolutions, which can be updated dynamically when adding new constraint points. This level-of-detail property makes variational surfaces more appealing for applications such as interactive modeling.
使用增量Delaunay四面体化的变分隐式曲面的动态三角剖分
本文提出了一种新的变分隐式曲面三角化方法。该算法的核心是定义曲面的约束点的增量Delaunay四面体化;随着时间的推移,可以根据需要在表面周围添加新的点。然后,每个穿过表面的四面体都可以被三角化,以在局部近似于表面。该方法允许在不同分辨率下获得相同形状的多个网格,并且可以在添加新的约束点时动态更新。这种细节级别属性使得变分表面对交互建模等应用程序更有吸引力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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