Dijkstra Algorithm Based Ray Tracing: A Case Study for Tunnel Structures

K. Uchida, L. Barolli
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引用次数: 3

Abstract

This paper deals with ray tracing in a closed space such as tunnel or underground by using the numerical method based on Dijkstra algorithm (DA). The essence of the method is to modify the DA based proximity matrix in terms of three procedures, that is, path selection, path linearization and line of sight (LOS) check. This method has successively been applied to ray tracing in an open space such as a random rough surface. When we treat a closed space, however, more detailed discussions are required than in the case of an open space, because we must take account of the effects of floor, ceiling and side walls at the same time. In this paper we propose procedures for LOS check to solve this difficult situation. Numerical examples are shown for the traced rays and cost distributions in sinusoidal and cross type tunnels.
基于Dijkstra算法的光线追踪:隧道结构的案例研究
本文采用基于Dijkstra算法(DA)的数值方法研究隧道或地下等封闭空间中的射线追踪问题。该方法的实质是通过路径选择、路径线性化和视距检查三个步骤对基于DA的接近矩阵进行修改。该方法已先后应用于开放空间(如随机粗糙表面)的光线追踪。然而,当我们处理一个封闭空间时,需要比处理一个开放空间时进行更详细的讨论,因为我们必须同时考虑到地板、天花板和侧墙的影响。在本文中,我们提出了LOS检查的程序来解决这一难题。给出了正弦型和十字型隧道中跟踪射线和成本分布的数值算例。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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