Non-cooperative Game Based QoS-Aware Web Services Composition Approach for Concurrent Tasks

Haifeng Li, Qing Zhu, Y. Ouyang
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引用次数: 6

Abstract

Web services make tools which used to be merely accessible to the specialist available to all, and permitting previous manual data processing and analysis tasks to be automated. One of key problem is Web services composition in terms of Quality of Service (QoS). There are many task concurrencies, such as remote sensing image processing, in computation-intensive scientific applications. However, existing Web service optimal combination approaches are mainly focused on single tasks by using "selfish" behavior to pursue optimal solutions. This causes conflicts because many concurrent tasks are competing for limited optimal resources, and the reducing of service quality in services. Based on the best reply function of quantified task conflicts and game theory, this paper establishes a mathematical model to depict the competitive relationship between multitasks and Web service under QoS constraints and it guarantees that every task can obtain optimal utility services considering other task combination strategies. Moreover, an iterative algorithm to reach the Nash equilibrium is also proposed. Theory and experimental analysis show the approach has a fine convergence property, and can considerably enhance the actual utility of all tasks when compared with existing Web services combinatorial methods. The proposed approach provides a new path for QoS-aware Web service with optimal combinations for concurrent tasks.
基于非合作游戏的并发任务qos感知Web服务组合方法
Web服务使过去仅供专家访问的工具对所有人都可用,并允许以前的手动数据处理和分析任务自动化。其中一个关键问题是根据服务质量(QoS)来组合Web服务。在计算密集型的科学应用中,存在许多任务并发,如遥感图像处理。然而,现有的Web服务最优组合方法主要关注单个任务,使用“自私”行为来追求最优解决方案。由于许多并发任务竞争有限的最优资源,从而导致冲突,降低了服务质量。基于量化任务冲突的最佳应答函数和博弈论,建立了QoS约束下多任务与Web服务竞争关系的数学模型,保证了在考虑其他任务组合策略的情况下,每个任务都能获得最优的效用服务。此外,还提出了一种达到纳什均衡的迭代算法。理论和实验分析表明,该方法具有良好的收敛性,与现有的Web服务组合方法相比,可以显著提高所有任务的实际效用。提出的方法为具有qos感知的Web服务提供了一条新的路径,并为并发任务提供了最佳组合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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