Analysing micro-location beacon gamification: scenarios, types and characteristics

Nikolche Vasilevski, Jeffrey E. Brand, James R. Birt
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引用次数: 3

Abstract

Gamification applied to service marketing is a growing area of research with an increasing focus on physical location and service. However, there are often accuracy issues with GPS implementations of location-based gamification. In this problem domain, micro-location has emerged. This paper proposes an analysis method to the theme and categorises micro-located gamification applications in an effort to understand the capabilities, advantages and shortcomings of the technology. Data were gathered from 30 micro-located gamification applications between the years of 2013 and 2018. The data were analysed through relational content analysis allowing categorisation and theme identification. Various scenarios are presented where micro-location plays a significant HCI role. Examples of existing services that implement gamification are also presented. Finally, factors that impact the micro-location method are explored. These findings contribute to HCI by providing guidance for present and perspective micro-location gamification implementations.
分析微定位信标游戏化:场景、类型和特征
游戏化应用于服务营销是一个不断发展的研究领域,越来越关注物理位置和服务。然而,基于位置的游戏化的GPS执行通常存在准确性问题。在这个问题领域,微定位已经出现。本文提出了一种分析方法,并对微定位游戏化应用进行了分类,以了解该技术的能力,优势和缺点。数据收集自2013年至2018年间的30个微定位游戏化应用程序。数据通过相关内容分析进行分析,允许分类和主题识别。在不同的场景中,微定位发挥着重要的HCI作用。还提供了实现游戏化的现有服务的示例。最后,探讨了影响微定位方法的因素。这些发现通过为当前和未来的微位置游戏化实施提供指导,有助于HCI的发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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