Construction of animal models and motion synthesis in 3D virtual environments using image sequences

C. Panagiotakis, G. Tziritas
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引用次数: 5

Abstract

We describe a system that can build 3D animal models and synthesize animations in 3D virtual environments. The model is constructed by 2D images captured by specific views. The animation is synthesised by using physical motion models of the animal and tracking data from image sequences. Finally, the user selects some points of the 3D world and a smooth and safe motion path, which passes by these points, is created. The main assumption of the 3D modelling is that the animal could be divided into parts whose normal sections are ellipses. Joints and angles between skeleton points are used in order to decrease models complexity. Using the above methodology, a snake, a lizard and a goat are reconstructed.
利用图像序列构建三维虚拟环境中的动物模型和运动合成
我们描述了一个可以在三维虚拟环境中建立三维动物模型和合成动画的系统。该模型由特定视图捕获的2D图像构建。动画是通过使用动物的物理运动模型和图像序列的跟踪数据合成的。最后,用户选择三维世界的一些点,并创建经过这些点的平滑安全的运动路径。3D建模的主要假设是动物可以被分成几个部分,它们的正截面是椭圆。为了降低模型的复杂性,使用了骨架点之间的关节和角度。利用上述方法,重建了一条蛇、一条蜥蜴和一只山羊。
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